• DocumentCode
    185525
  • Title

    Development of a Contextual Decision-Making Game for Improving Students´ Learning Performance in a Health Education Course

  • Author

    Gwo-Jen Hwang ; Han-Yu Sung ; Yi-Fang Yen

  • Author_Institution
    Grad. Inst. of Digital Learning & Educ., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
  • fYear
    2014
  • fDate
    27-29 Oct. 2014
  • Firstpage
    54
  • Lastpage
    61
  • Abstract
    Health education is an important component of the curriculum for fostering children´s correct health knowledge and good daily life habits. However, educators have indicated that most children might fail to realize the importance and meaning of health education content owing to the lack of authentic scenarios and daily life experience. With the advancement of computer technologies, researchers have tried to develop multimedia learning content in order to improve students´ learning performance. Among various technology-enhanced learning alternatives, digital game-based learning has been recognized as a highly potential approach to motivating students. However, several previous studies have indicated that, without properly incorporating learning content into game scenarios, the effectiveness of digital game-based learning might not be as good as expected in comparison with conventional technology-enhanced learning. In this study, a contextual digital game was developed for improving students´ learning performance in an elementary school health education course. A quasi experiment was conducted to evaluate the effectiveness of the proposed approach by situating the experimental group in the game-based learning scenario and the control group to learn with conventional e-books. The experimental results showed that the proposed approach not only improved the students´ learning motivation, but also their learning achievement and problem-solving competences. Moreover, the significant two-way interaction suggested that the contextual game-based learning approach benefited the higher motivation students more than the lower motivation ones in terms of the advanced knowledge, showing the importance and potential of applying contextual games to health education activities.
  • Keywords
    computer aided instruction; computer games; decision making; educational courses; electronic publishing; health and safety; multimedia computing; contextual decision making game; contextual digital game; contextual game-based learning; daily life experience; digital game-based learning; e-books; elementary school health education course; game scenarios; game-based learning scenario; health education activities; health education content; health knowledge; multimedia learning content; problem-solving competences; student learning motivation; student learning performance; technology-enhanced learning alternatives; Computers; Context; Education courses; Educational institutions; Games; Medical services; digital game-based learning; healthy subjects; learning achievement; learning motivation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Educational Innovation through Technology (EITT), 2014 International Conference of
  • Conference_Location
    Brisbane
  • Print_ISBN
    978-1-4799-4231-2
  • Type

    conf

  • DOI
    10.1109/EITT.2014.17
  • Filename
    6982563