• DocumentCode
    185528
  • Title

    League of Learners (LoL) -- A Collaborative Subject-Free Learning Game Scheme to Leverage Fun and Meaningful Learning: A Study on Potential and Effect

  • Author

    Jun-Ming Su ; Kuo-Ming Wu

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2014
  • fDate
    27-29 Oct. 2014
  • Firstpage
    68
  • Lastpage
    74
  • Abstract
    Game-based Learning (GBL) is an efficient approach to increase students\´ learning motivations. However, to develop a specially-designed educational game is time-consuming and limited to specific subject, which leads to high cost and low reusability problems. Integrating general purpose commercial games into educational context and subjects seems a potential approach but the pressing issue still is how to leverage fun and meaningful learning. Therefore, this study aims to investigate the potential and effect on integrating learning subjects with subject-free games. Hence, a Collaborative Subject-free Learning Game (CSfLG) Scheme is proposed to integrate learning with gaming by answering test items as gaining game resources and to inspire students to collaboratively play and learn by complementary game factor design. A prototypical Web-based learning game system based on CSfLG scheme has also been developed and integrated a subject-free game, called League of Learners (LoL), with a learning subject, "Introduction to computer Science". Experimental results show that CSfLG scheme and its game are efficient and beneficial for students.
  • Keywords
    Internet; computer aided instruction; computer games; groupware; CSfLG scheme; GBL; LoL; collaborative subject-free learning game scheme; commercial games; complementary game factor design; computer science; educational game; game-based learning; league of learners; learning motivations; prototypical Web-based learning game system; reusability problems; subject-free games; Collaboration; Collaborative work; Computer science; Context; Educational institutions; Games; Portfolios; Collaborative Learning; Game-based Learning; Higher Education; Interactive Learning Environment; Subject-free Game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Educational Innovation through Technology (EITT), 2014 International Conference of
  • Conference_Location
    Brisbane
  • Print_ISBN
    978-1-4799-4231-2
  • Type

    conf

  • DOI
    10.1109/EITT.2014.19
  • Filename
    6982565