DocumentCode :
1858719
Title :
Temporal continuity of levels of detail in Delaunay triangulated terrain
Author :
Cohen-Or, Daniel ; Levanoni, Yishay
Author_Institution :
Sch. of Math. Sci., Tel Aviv Univ., Israel
fYear :
1996
fDate :
Oct. 27 1996-Nov. 1 1996
Firstpage :
37
Lastpage :
42
Abstract :
The representation of a scene at different levels of detail is necessary to achieve real-time rendering. In aerial views, only the part of the scene that is close to the viewing point needs to be displayed with a high level of detail, while more distant parts can be displayed with a low level of detail. However, when a sequence of images is generated and displayed in real-time, the transition between different levels of detail causes noticeable temporal aliasing. In this paper, we propose a method, based on object blending, that visually softens the transition between two levels of Delaunay triangulation. We present an algorithm that establishes, in an off-line process, a correspondence between two given polygonal objects. The correspondence enables on-line blending between two representations of an object, so that one representation (level of detail) progressively evolves into the other.
Keywords :
mesh generation; Delaunay triangulated terrain; aerial views; image sequence real-time display; levels of detail; object blending; off-line process; polygonal object correspondence; progressive evolution; real-time rendering; scene representation; temporal aliasing; temporal continuity; triangulated irregular networks; visual softening; Aerospace simulation; Application software; Approximation algorithms; Computational modeling; Computer graphics; Computer simulation; Image generation; Layout; Rendering (computer graphics); Tin;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization '96. Proceedings.
Conference_Location :
San Francisco, CA, USA
Print_ISBN :
0-89791-864-9
Type :
conf
DOI :
10.1109/VISUAL.1996.567600
Filename :
567600
Link To Document :
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