• DocumentCode
    1860914
  • Title

    Research on Realtime Rendering of 3D High-Speed Rail GIS

  • Author

    Ping Wei ; Yanning Xu

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Shandong Univ., Jinan, China
  • fYear
    2013
  • fDate
    26-28 July 2013
  • Firstpage
    731
  • Lastpage
    736
  • Abstract
    The 3D GIS for high-speed rail´s construction schedule needs to visualize the model data such as bridges, piers, roads, tunnels and so on, besides the texture data for example stone texture, metal texture, green belt texture and so forth. The high-speed rail GIS cannot render enormous 3D models in real time. 3D models are loaded slowly and rendered nonfluency. The paper focuses on showing 3D models based on LOD (level of detail), loading models incrementally, sharing the pier models and textures to reduce memory footprint. Because of the winding railway line, bullet train jumps to move ahead and deviates from its normal 3D rail path. We propose a method of how to update the bullet train´s position and direction. The experiment results show that the3D models are rendered in real time and the train runs smoothly and steadily.
  • Keywords
    data visualisation; geographic information systems; rendering (computer graphics); 3D high-speed rail GIS; bullet train; green belt texture; loading models; metal texture; model data visualization; rails construction schedule; real-time rendering; stone texture; winding railway line; Bridges; Data models; Load modeling; Rail transportation; Rendering (computer graphics); Solid modeling; Three-dimensional displays; 3D GIS; LOD; high-speed rail; realtime rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics (ICIG), 2013 Seventh International Conference on
  • Conference_Location
    Qingdao
  • Type

    conf

  • DOI
    10.1109/ICIG.2013.149
  • Filename
    6643765