• DocumentCode
    1861907
  • Title

    Cartoon Rendering Illumination Model Based on Phong

  • Author

    Shaohao Wang ; Yurui Wei ; Chengying Gao

  • Author_Institution
    Sch. of Software, Sun Yat-sen Univ., Guangzhou, China
  • fYear
    2013
  • fDate
    26-28 July 2013
  • Firstpage
    913
  • Lastpage
    919
  • Abstract
    3D cartoon rendering has broad application prospect in games, movies and cartoons. To this end, this paper introduces a cartoon rendering illumination model improved from Phong illumination model, and realizes it with 3ds Max SDK in the form of plug-ins. By discretizing diffuse reflection part and specular reflection part in the Phong illumination model, surfaces of models show different blocks of color, among which there are clear boundaries. In addition, by using linear interpolation between different color blocks, boundaries can be soften. The experimental results show that this cartoon rendering illumination model can not only make a cartoon appearance, but also mix with Phong illumination model, and achieve a unique effect.
  • Keywords
    colour; computer animation; interpolation; rendering (computer graphics); solid modelling; 3D cartoon rendering illumination model; 3Ds Max SDK; Phong illumination model; cartoon appearance; color blocks; diffuse reflection part; linear interpolation; model surfaces; specular reflection part; Color; Light sources; Lighting; Mathematical model; Reflection; Rendering (computer graphics); Vectors; NPR; Phong; toon shading;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Graphics (ICIG), 2013 Seventh International Conference on
  • Conference_Location
    Qingdao
  • Type

    conf

  • DOI
    10.1109/ICIG.2013.185
  • Filename
    6643802