DocumentCode
1861907
Title
Cartoon Rendering Illumination Model Based on Phong
Author
Shaohao Wang ; Yurui Wei ; Chengying Gao
Author_Institution
Sch. of Software, Sun Yat-sen Univ., Guangzhou, China
fYear
2013
fDate
26-28 July 2013
Firstpage
913
Lastpage
919
Abstract
3D cartoon rendering has broad application prospect in games, movies and cartoons. To this end, this paper introduces a cartoon rendering illumination model improved from Phong illumination model, and realizes it with 3ds Max SDK in the form of plug-ins. By discretizing diffuse reflection part and specular reflection part in the Phong illumination model, surfaces of models show different blocks of color, among which there are clear boundaries. In addition, by using linear interpolation between different color blocks, boundaries can be soften. The experimental results show that this cartoon rendering illumination model can not only make a cartoon appearance, but also mix with Phong illumination model, and achieve a unique effect.
Keywords
colour; computer animation; interpolation; rendering (computer graphics); solid modelling; 3D cartoon rendering illumination model; 3Ds Max SDK; Phong illumination model; cartoon appearance; color blocks; diffuse reflection part; linear interpolation; model surfaces; specular reflection part; Color; Light sources; Lighting; Mathematical model; Reflection; Rendering (computer graphics); Vectors; NPR; Phong; toon shading;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics (ICIG), 2013 Seventh International Conference on
Conference_Location
Qingdao
Type
conf
DOI
10.1109/ICIG.2013.185
Filename
6643802
Link To Document