• DocumentCode
    1862005
  • Title

    What influences human computer interaction in autism?

  • Author

    Grynszpan, Ouriel ; Martin, Jean-Claude ; Nadel, Jacqueline

  • Author_Institution
    Hopital de La Salpetriere, Paris
  • fYear
    2007
  • fDate
    11-13 July 2007
  • Firstpage
    53
  • Lastpage
    58
  • Abstract
    Psychopathologists express a growing interest in computer assisted cognitive training. Our research aims at understanding how the cognitive profile of users with autism may impact computer interaction. We developed software games to explore training in two different learning fields: visuospatial planning and dialogue understanding. Ten adolescents with high functioning autism participated in a 13 weeks training program based on this software. The experiment was also conducted with a group of 10 typically developing children matched on developmental age and academic level. Our goal was to examine the ability of people with autism to use the modalities available on the human computer interfaces. The software platform that we designed enabled managing interface modalities and logging users´ actions. The dialogue understanding game could be configured with an interface associating the characters´ facial expressions with the dialogue utterances The visuospatial planning game presented a graph on which the participants could trace a route. The analyses of users´ actions suggest that participants with autism followed solving strategies that were less demanding in terms of planning, inhibition and initiative. Results are discussed in the light of the executive dysfunction attributed to autism and its impact on human computer interaction.
  • Keywords
    cognition; computer based training; computer games; emotion recognition; face recognition; graph theory; handicapped aids; human computer interaction; autism; character facial expression; computer assisted cognitive training; dialogue understanding game; human computer interaction; software games; visuospatial planning game; Autism; Computer interfaces; Concurrent computing; Emotion recognition; Human computer interaction; Multiple sclerosis; Pervasive computing; Psychology; Speech; Strategic planning; autism; cognitive training; emotional facial expressions; executive functions; human computer interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Development and Learning, 2007. ICDL 2007. IEEE 6th International Conference on
  • Conference_Location
    London
  • Print_ISBN
    978-1-4244-1116-0
  • Electronic_ISBN
    978-1-4244-1116-0
  • Type

    conf

  • DOI
    10.1109/DEVLRN.2007.4354047
  • Filename
    4354047