• DocumentCode
    186276
  • Title

    Comparison between clinical and instrumental assessing using Wii Fit system on balance control

  • Author

    D´Addio, G. ; Gallo, F. ; Iuppariello, L. ; Bifulco, P. ; Cesarelli, M. ; Lanzillo, B.

  • Author_Institution
    Bioeng. Dept., S. Maugeri Found., Telese Terme, Italy
  • fYear
    2014
  • fDate
    11-12 June 2014
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    The use of low-cost, commercial gaming systems for rehabilitation has received substantial attention in the last few years. Systems such as the Nintendo Wii encourage players to use natural actions to play games. The Wii systems has been integrated into rehabilitation programs and has gained the support of occupational therapists because it is easy to use and has a wide variety of games available. In this study we compare the benefits on balance control of Wii Fit use with traditional rehabilitation therapy in 15 patients (study group) with Spinal Cord Injuries (SCI) and in 15 normal subjects (control group). The performance on balance control of each subject was evaluate by the Berg Balance Scale(BBS) in order to establish the baseline. Similar measurement was repeated at the discharge. Moreover, we assess the improvements induced by the use of Wii Fit platform with quantitative posturographic analysis by means of parameters and objective metric indexes such as COP Area and Sway Path. Comparison between two groups was performed by means of paired t test and Mann Whitney test. Both groups showed improvements in the BBS and in the posturographic indexes at the discharge. Very interesting is to note that the wii fit training appears to improve much more the balance of the study group compared to the study group.
  • Keywords
    biomechanics; biomedical equipment; biomedical measurement; computer games; injuries; mechanoception; medical computing; neurophysiology; patient rehabilitation; statistical analysis; BBS evaluation; Berg balance scale; COP area; Mann Whitney test; Nintendo Wii; Wii Fit platform; Wii Fit system; Wii fit training; Wii system integration; balance control evaluation; clinical assessment; commercial gaming systems; instrumental assessment; low-cost gaming systems; natural actions; objective metric indexes; occupational therapists; paired t test; posturographic indexes; posturographic parameters; quantitative posturographic analysis; rehabilitation programs; spinal cord injuries; sway path; traditional rehabilitation therapy; Discharges (electric); Educational institutions; Games; Indexes; Medical treatment; Training; Virtual reality; Wii Fit system; balance control; posturography; spinal cord injury;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Medical Measurements and Applications (MeMeA), 2014 IEEE International Symposium on
  • Conference_Location
    Lisboa
  • Print_ISBN
    978-1-4799-2920-7
  • Type

    conf

  • DOI
    10.1109/MeMeA.2014.6860124
  • Filename
    6860124