DocumentCode :
1863141
Title :
Unsupervised object-based sprite coding system for tennis sport
Author :
Chen, Ching-Yeh ; Chien, Shao-Yi ; Chen, Yi-Hau ; Huang, Yu-Wen ; Chen, Liang-Gee
Author_Institution :
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume :
1
fYear :
2003
fDate :
6-9 July 2003
Abstract :
Sprite coding is a new objected-based coding technology proposed by MPEG-4 video standard. In this paper, we propose an unsupervised sprite coding system for sport videos, for example, tennis sequences. Our system can provide several important functions. First, the sprite of the background can be generated without any pre-processing masks in our system. Second, it can automatically segment the foreground and background in a video sequence. Third, it can provide the masks of the foreground objects and the tennis ball. The experimental results show that our system has a very good performance and the coding gain of our system compared with MPEG-4 advanced simple profile is 2.5 dB at the low bit rate (270 Kbps) and is 2 dB at the ultra low bit rate (70 Kbps). It can be used in the sport video coding at low bit rate and provides a object-based sport video sequence.
Keywords :
image segmentation; image sequences; sport; video coding; MPEG-4 video standard; advanced simple profile; bit rate; coding gain; sport video coding; sport video sequence; tennis sequences; unsupervised object-based sprite coding system; Bit rate; Design engineering; Digital signal processing; MPEG 4 Standard; MPEG 7 Standard; Motion estimation; Performance gain; Sprites (computer); Video coding; Video sequences;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2003. ICME '03. Proceedings. 2003 International Conference on
Print_ISBN :
0-7803-7965-9
Type :
conf
DOI :
10.1109/ICME.2003.1220923
Filename :
1220923
Link To Document :
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