• DocumentCode
    1863956
  • Title

    Peer-to-peer support for massively multiplayer games

  • Author

    Knutsson, Bjorn ; Lu, Honghui ; Xu, Wei ; Hopkins, Bryan

  • Author_Institution
    Dept. of Comput. & Inf. Sci., Pennsylvania Univ., Philadelphia, PA, USA
  • Volume
    1
  • fYear
    2004
  • fDate
    7-11 March 2004
  • Lastpage
    107
  • Abstract
    We present an approach to support massively multiplayer games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed scalable mechanisms to distribute the game state to the participating players and to maintain consistency in the face of node failures. The resulting system dynamically scales with the number of online players. It is more flexible and has a lower deployment cost than centralized games servers. We have implemented a simple game we call SimMud, and experimented with up to 4000 players to demonstrate the applicability of this approach.
  • Keywords
    Internet; computer games; SimMud; massively multiplayer game; node failure; online player; peer-to-peer overlay support; player participation; self-organizing group; Availability; Bandwidth; Computational Intelligence Society; Computer architecture; Costs; Frequency; Grid computing; Memory management; Peer to peer computing; Scalability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    INFOCOM 2004. Twenty-third AnnualJoint Conference of the IEEE Computer and Communications Societies
  • ISSN
    0743-166X
  • Print_ISBN
    0-7803-8355-9
  • Type

    conf

  • DOI
    10.1109/INFCOM.2004.1354485
  • Filename
    1354485