DocumentCode :
1865634
Title :
Parallel point reprojection
Author :
Reinhard, Erik ; Shirley, Peter ; Hansen, Charles
Author_Institution :
Utah Univ., Salt Lake City, UT, USA
fYear :
2001
fDate :
23-23 Oct. 2001
Firstpage :
29
Lastpage :
35
Abstract :
Improvements in hardware have recently made interactive ray tracing practical for some applications. However, when the scene complexity or rendering algorithm cost is high, the frame rate is too low in practice. Researchers have attempted to solve this problem by caching results from ray tracing and using these results in multiple frames via re-projection. However, the re-projection can become too slow when the number of samples that are reused is high, so previous systems have been limited to small images or a sparse set of computed pixels. To overcome this problem we introduce techniques to perform this re-projection in a scalable fashion on multiple processors.
Keywords :
interactive systems; parallel algorithms; ray tracing; rendering (computer graphics); computer graphics; frameless rendering; parallel algorithm; parallel point reprojection; ray tracing; render cache; Chromium; Clouds; Concurrent computing; Costs; Displays; Hardware; Layout; Pixel; Ray tracing; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Large-Data Visualization and Graphics, 2001. Proceedings. IEEE 2001 Symposium on
Conference_Location :
San Diego, CA, USA
Print_ISBN :
0-7803-7223-9
Type :
conf
DOI :
10.1109/PVGS.2001.964400
Filename :
964400
Link To Document :
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