DocumentCode
1866702
Title
The perspective shear-warp algorithm in a virtual environment
Author
Schulze, Jürgen P. ; Niemeier, Roland ; Lang, Ulrich
Author_Institution
High Performance Comput. Centre, Stuttgart, Germany
fYear
2001
fDate
21-26 Oct. 2001
Firstpage
207
Lastpage
213
Abstract
Since the original paper of Lacroute and Levoy (1994), where the shear-warp factorization was also shown for perspective projections, a lot of work has been carried out using the shear-warp factorization with parallel projections. However, none of it has proved or improved the algorithm for the perspective projection. Also in Lacroute´s Volpack library, the perspective shear-warp volume rendering algorithm is missing. This paper reports on an implementation of the perspective shear-warp algorithm, which includes enhancements for its application in immersive virtual environments. Furthermore, a mathematical proof for the correctness of the permutation of projection and warp is provided, so far a basic assumption of the shear-warp perspective projection.
Keywords
rendering (computer graphics); virtual reality; Volpack library; immersive virtual environments; parallel projections; perspective projections; perspective shear-warp volume rendering algorithm; Acceleration; Computer graphics; Hardware; High performance computing; Image generation; Image quality; Image storage; Pixel; Rendering (computer graphics); Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2001. VIS '01. Proceedings
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7201-8
Type
conf
DOI
10.1109/VISUAL.2001.964513
Filename
964513
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