• DocumentCode
    1866702
  • Title

    The perspective shear-warp algorithm in a virtual environment

  • Author

    Schulze, Jürgen P. ; Niemeier, Roland ; Lang, Ulrich

  • Author_Institution
    High Performance Comput. Centre, Stuttgart, Germany
  • fYear
    2001
  • fDate
    21-26 Oct. 2001
  • Firstpage
    207
  • Lastpage
    213
  • Abstract
    Since the original paper of Lacroute and Levoy (1994), where the shear-warp factorization was also shown for perspective projections, a lot of work has been carried out using the shear-warp factorization with parallel projections. However, none of it has proved or improved the algorithm for the perspective projection. Also in Lacroute´s Volpack library, the perspective shear-warp volume rendering algorithm is missing. This paper reports on an implementation of the perspective shear-warp algorithm, which includes enhancements for its application in immersive virtual environments. Furthermore, a mathematical proof for the correctness of the permutation of projection and warp is provided, so far a basic assumption of the shear-warp perspective projection.
  • Keywords
    rendering (computer graphics); virtual reality; Volpack library; immersive virtual environments; parallel projections; perspective projections; perspective shear-warp volume rendering algorithm; Acceleration; Computer graphics; Hardware; High performance computing; Image generation; Image quality; Image storage; Pixel; Rendering (computer graphics); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2001. VIS '01. Proceedings
  • Conference_Location
    San Diego, CA, USA
  • Print_ISBN
    0-7803-7201-8
  • Type

    conf

  • DOI
    10.1109/VISUAL.2001.964513
  • Filename
    964513