DocumentCode
1867092
Title
Smooth approximation and rendering of large scattered data sets
Author
Haber, Jorg ; Zeilfelder, Frank ; Davydov, Oleg ; Seidel, Hans-Peter
Author_Institution
Max-Planck-Inst. fur Inf., Saarbrucken, Germany
fYear
2001
fDate
21-26 Oct. 2001
Firstpage
341
Lastpage
571
Abstract
Presents an efficient method to automatically compute a smooth approximation of large functional scattered data sets given over arbitrarily shaped planar domains. Our approach is based on the construction of a C 1-continuous bivariate cubic spline and our method offers optimal approximation order. Both local variation and nonuniform distribution of the data are taken into account by using local polynomial least squares approximations of varying degree. Since we only need to solve small linear systems and no triangulation of the scattered data points is required, the overall complexity of the algorithm is linear in the total number of points. Numerical examples dealing with several real-world scattered data sets with up to millions of points demonstrate the efficiency of our method. The resulting spline surface is of high visual quality and can be efficiently evaluated for rendering and modeling. In our implementation we achieve real-time frame rates for typical fly-through sequences and interactive frame rates for recomputing and rendering a locally modified spline surface.
Keywords
approximation theory; computational complexity; computational geometry; least squares approximations; real-time systems; rendering (computer graphics); splines (mathematics); C/sup 1/-continuous bivariate cubic spline; arbitrarily shaped planar domains; data compression; fly-through sequences; interactive frame rates; large scattered data sets; linear complexity; linear systems; local data variation; local polynomial least squares approximations; locally modified spline surface recomputation; nonuniform data distribution; optimal approximation order; real-time frame rates; scattered data approximation; smooth approximation; smooth rendering; spline surface; terrain visualization; visual quality; Approximation algorithms; Computer graphics; Distributed computing; Image coding; Least squares approximation; Polynomials; Rendering (computer graphics); Scattering; Spline; Surface fitting;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2001. VIS '01. Proceedings
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7201-8
Type
conf
DOI
10.1109/VISUAL.2001.964530
Filename
964530
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