• DocumentCode
    1867453
  • Title

    Case study: an environment for understanding protein simulations using game graphics

  • Author

    Gresh, Donna ; Suits, Frank ; Sham, Yuk Yin

  • Author_Institution
    IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
  • fYear
    2001
  • fDate
    21-26 Oct. 2001
  • Firstpage
    445
  • Lastpage
    586
  • Abstract
    We describe a visualization system designed for interactive study of proteins in the field of computational biology. Our system incorporates multiple, custom, three-dimensional and two-dimensional linked views of the proteins. We take advantage of modem commodity graphics cards, which are typically designed for games rather than scientific visualization applications, to provide instantaneous linking between views and three-dimensional interactivity on standard personal computers. Furthermore, we anticipate the usefulness of game techniques such as bump maps and skinning for scientific applications.
  • Keywords
    computer graphics; data visualisation; bump maps; commodity graphics cards; computational biology; computer graphics; game graphics; interactive study; protein simulations understanding; skinning; three-dimensional interactivity; visualization system; Application software; Biological system modeling; Computational biology; Computational modeling; Computer graphics; Joining processes; Microcomputers; Modems; Proteins; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 2001. VIS '01. Proceedings
  • Conference_Location
    San Diego, CA, USA
  • Print_ISBN
    0-7803-7201-8
  • Type

    conf

  • DOI
    10.1109/VISUAL.2001.964547
  • Filename
    964547