DocumentCode
1867453
Title
Case study: an environment for understanding protein simulations using game graphics
Author
Gresh, Donna ; Suits, Frank ; Sham, Yuk Yin
Author_Institution
IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA
fYear
2001
fDate
21-26 Oct. 2001
Firstpage
445
Lastpage
586
Abstract
We describe a visualization system designed for interactive study of proteins in the field of computational biology. Our system incorporates multiple, custom, three-dimensional and two-dimensional linked views of the proteins. We take advantage of modem commodity graphics cards, which are typically designed for games rather than scientific visualization applications, to provide instantaneous linking between views and three-dimensional interactivity on standard personal computers. Furthermore, we anticipate the usefulness of game techniques such as bump maps and skinning for scientific applications.
Keywords
computer graphics; data visualisation; bump maps; commodity graphics cards; computational biology; computer graphics; game graphics; interactive study; protein simulations understanding; skinning; three-dimensional interactivity; visualization system; Application software; Biological system modeling; Computational biology; Computational modeling; Computer graphics; Joining processes; Microcomputers; Modems; Proteins; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 2001. VIS '01. Proceedings
Conference_Location
San Diego, CA, USA
Print_ISBN
0-7803-7201-8
Type
conf
DOI
10.1109/VISUAL.2001.964547
Filename
964547
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