• DocumentCode
    186753
  • Title

    Real-time performance capture using multiple Kinects

  • Author

    Seongmin Baek ; Myungyu Kim

  • Author_Institution
    Visual Contents Res. Dept., ETRI, Daejeon, South Korea
  • fYear
    2014
  • fDate
    22-24 Oct. 2014
  • Firstpage
    647
  • Lastpage
    648
  • Abstract
    There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.
  • Keywords
    calibration; computer games; real-time systems; sensors; synchronisation; Asus Xtion; Microsoft Kinect; calibration; games; low-cost sensor; multiple kinect sensors; real-time performance capturing; synchronization; user movements; Calibration; Cameras; Joints; Standards; Synchronization; Three-dimensional displays; Tracking; Skeleton tracking; calibration; multiple kinects; occlusion; syncronization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technology Convergence (ICTC), 2014 International Conference on
  • Conference_Location
    Busan
  • Type

    conf

  • DOI
    10.1109/ICTC.2014.6983241
  • Filename
    6983241