DocumentCode
186753
Title
Real-time performance capture using multiple Kinects
Author
Seongmin Baek ; Myungyu Kim
Author_Institution
Visual Contents Res. Dept., ETRI, Daejeon, South Korea
fYear
2014
fDate
22-24 Oct. 2014
Firstpage
647
Lastpage
648
Abstract
There have been many cases applying recognized user movements in games as low-cost sensor such as Microsoft Kinect and Asus Xtion have appeared, but there is limitation in capturing user movements with one sensor. This paper uses multiple kinect sensors to propose a method to capture user performance. By solving calibration and synchronization problems between sensors and appropriately combining input data, stable performance capture is possible even in occlusion of body parts.
Keywords
calibration; computer games; real-time systems; sensors; synchronisation; Asus Xtion; Microsoft Kinect; calibration; games; low-cost sensor; multiple kinect sensors; real-time performance capturing; synchronization; user movements; Calibration; Cameras; Joints; Standards; Synchronization; Three-dimensional displays; Tracking; Skeleton tracking; calibration; multiple kinects; occlusion; syncronization;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Communication Technology Convergence (ICTC), 2014 International Conference on
Conference_Location
Busan
Type
conf
DOI
10.1109/ICTC.2014.6983241
Filename
6983241
Link To Document