DocumentCode
1867737
Title
Analysis of World of Warcraft traffic patterns and user behavior
Author
Kihl, Maria ; Aurelius, Andreas ; Lagerstedt, Christina
Author_Institution
Dept. of Electr. & Inf. Technol., Lund Univ., Lund, Sweden
fYear
2010
fDate
18-20 Oct. 2010
Firstpage
218
Lastpage
223
Abstract
Internet traffic measurements are necessary in order to both understand how the Internet is used and how new applications may affect the networks. World of Warcraft (WoW) is currently the most popular massively multiplayer online role-playing game (MMORPG) with more than 11 million subscribers worldwide. In this paper, we present WoW results from traffic measurements performed in a Swedish commercial broadband access network. The data was obtained with deep packet and flow inspections using a commercial traffic monitoring tool. Data was collected during a 4 months period. The objective of the measurements was to analyze World of Warcraft traffic patterns and user behavior. We show weekly traffic patterns, session duration analyses, and traffic rate distributions. Also, we show how World of Warcraft usage varies depending on the households´ broadband access rates.
Keywords
Internet; broadband networks; subscriber loops; telecommunication traffic; Internet traffic measurements; Swedish commercial broadband access network; World of Warcraft traffic patterns; multiplayer online role-playing game; traffic monitoring tool; Broadband communication; Conferences; Games; Inspection; Internet; Optical variables measurement; Traffic control; Internet; Traffic measurements; World of Warcraft; user behavior;
fLanguage
English
Publisher
ieee
Conference_Titel
Ultra Modern Telecommunications and Control Systems and Workshops (ICUMT), 2010 International Congress on
Conference_Location
Moscow
ISSN
2157-0221
Print_ISBN
978-1-4244-7285-7
Type
conf
DOI
10.1109/ICUMT.2010.5676634
Filename
5676634
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