DocumentCode
1872748
Title
On the evolution of artificial Tetris players
Author
Boumaza, Amine
Author_Institution
Univ. Lille Nord de France, Lille, France
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
387
Lastpage
393
Abstract
In the paper, we focus the use of evolutionary algorithms to learn strategies to play the game of Tetris. We describe the problem and discuss the nature of the search space. We present experiments to illustrate the learning process of our artificial player, and provide a new procedure to speed up the learning time. The results we present compare with the best known artificial player, and show how our evolutionary algorithm is able to rediscover player strategies previously published. Finally we provide some ideas to improve the performance of artificial Tetris players.
Keywords
evolutionary computation; games of skill; learning (artificial intelligence); artificial Tetris player evolution; artificial player; evolutionary algorithm; learning process; learning time; player strategy; search space; Artificial intelligence; Evolutionary computation; Game theory; Humans; Learning; Performance gain; Protocols; Space exploration; State-space methods; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286451
Filename
5286451
Link To Document