DocumentCode
1873066
Title
Backpropagation without human supervision for visual control in Quake II
Author
Parker, Matt ; Bryant, Bobby D.
Author_Institution
Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
287
Lastpage
293
Abstract
Backpropagation and neuroevolution are used in a Lamarckian evolution process to train a neural network visual controller for agents in the Quake II environment. In previous work, we hand-coded a non-visual controller for supervising in backpropagation, but hand-coding can only be done for problems with known solutions. In this research the problem for the agent is to attack a moving enemy in a visually complex room with a large central pillar. Because we did not know a solution to the problem, we could not hand-code a supervising controller; instead, we evolve a non-visual neural network as supervisor to the visual controller. This setup creates controllers that learn much faster and have a greater fitness than those learning by neuroevolution-only on the same problem in the same amount of time.
Keywords
backpropagation; computer games; learning (artificial intelligence); Lamarckian evolution process; Quake II; backpropagation; large central pillar; neural network visual controller; neuroevolution; supervising controller; Backpropagation; Biological neural networks; Cameras; Computational modeling; Computer science; Gray-scale; Humans; Navigation; Neural networks; Robot vision systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286462
Filename
5286462
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