• DocumentCode
    1873066
  • Title

    Backpropagation without human supervision for visual control in Quake II

  • Author

    Parker, Matt ; Bryant, Bobby D.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Univ. of Nevada, Reno, NV, USA
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    287
  • Lastpage
    293
  • Abstract
    Backpropagation and neuroevolution are used in a Lamarckian evolution process to train a neural network visual controller for agents in the Quake II environment. In previous work, we hand-coded a non-visual controller for supervising in backpropagation, but hand-coding can only be done for problems with known solutions. In this research the problem for the agent is to attack a moving enemy in a visually complex room with a large central pillar. Because we did not know a solution to the problem, we could not hand-code a supervising controller; instead, we evolve a non-visual neural network as supervisor to the visual controller. This setup creates controllers that learn much faster and have a greater fitness than those learning by neuroevolution-only on the same problem in the same amount of time.
  • Keywords
    backpropagation; computer games; learning (artificial intelligence); Lamarckian evolution process; Quake II; backpropagation; large central pillar; neural network visual controller; neuroevolution; supervising controller; Backpropagation; Biological neural networks; Cameras; Computational modeling; Computer science; Gray-scale; Humans; Navigation; Neural networks; Robot vision systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286462
  • Filename
    5286462