DocumentCode
1873148
Title
Evolving driving controllers using Genetic Programming
Author
Ebner, Marc ; Tiede, T.
Author_Institution
Wilhelm Schickard Inst. fur Inf., Eberhard Karls Univ. Tubingen, Tubingen, Germany
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
279
Lastpage
286
Abstract
Computational gaming requires the automatic generation of virtual opponents for different game levels. We have turned to artificial evolution to automatically generate such game players. In particular, we have used genetic programming to automatically evolve computer programs for computer gaming. With genetic programming, in theory, it is possible to generate any kind of program. The programs are not constrained as much as they are in other computational learning approaches, e.g. neural networks. We show how genetic programming improved upon a manually crafted race car driver (proportional controller). The open race car simulator TORCS was used to evaluate the virtual drivers.
Keywords
computer games; control engineering computing; driver information systems; genetic algorithms; learning (artificial intelligence); virtual reality; computational gaming; computational learning approaches; computer gaming; driving controllers; genetic programming; manually crafted race car driver; virtual drivers; Assembly; Automatic generation control; Computational modeling; Computer languages; Computer networks; Genetic programming; Humans; Neural networks; Proportional control; Vehicle driving;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286465
Filename
5286465
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