DocumentCode :
1873236
Title :
A simple tree search method for playing Ms. Pac-Man
Author :
Robles, David ; Lucas, Simon M.
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
249
Lastpage :
255
Abstract :
Ms. Pac-Man is a challenging game for software agents that has been the focus of a significant amount of research. This paper describes the current state of a tree-search software agent that will be entered into the IEEE CIG 2009 screen-capture based Ms. Pac-Man software agent competition. While game-tree search is a staple technique for many games, this paper is, perhaps surprisingly, the first attempt we know of to apply it to Ms. Pac-Man. The approach we take is to expand a route-tree based on possible moves that the Ms. Pac-Man agent can take to depth 40, and evaluate which path is best using hand-coded heuristics. On a simulator of the game our agent has achieved a high score of 40,000, but only around 15,000 on the original game using a screen-capture interface. Our next steps are focussed on using an improved screen-capture system, and on using evolutionary algorithms to tune the parameters of the agent.
Keywords :
computer games; evolutionary computation; software agents; trees (mathematics); Ms. Pac-Man software agent competition; evolutionary algorithms; screen-capture interface; tree search method; tree-search software agent; Artificial intelligence; Competitive intelligence; Computational intelligence; Computational modeling; Evolutionary computation; Games; Genetic programming; Learning; Search methods; Software agents;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286469
Filename :
5286469
Link To Document :
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