• DocumentCode
    1873340
  • Title

    A task annotation model for Sandbox Serious Games

  • Author

    Bellotti, Francesco ; Berta, Riccardo ; De Gloria, Alessandro ; Primavera, Ludovica

  • Author_Institution
    Dep.t of Electron. & Biophys. Eng., Univ. of Genova, Genoa, Italy
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    233
  • Lastpage
    240
  • Abstract
    SGs represent a great potential for education since they can join an instructional value with the appealing language of digital natives. Searching for methodologies to support effective authoring of serious games (SGs), we have abstracted a model consisting of a 3D geo-referenced virtual world (VW) where knowledge is implemented also through tasks that are disseminated across the environment. The model is designed to support authors to focus on defining the tasks´ content and annotation (e.g. relevance to various topics, difficulty, position in the VW, typology of supported learning styles, interrelation with other tasks and events, etc.), without being asked to do game scripting, which typically involves hardcoding events, actions, locations and contents of a specific game. Task annotation allows reusing tasks also in different games. Moreover, different game designers can exploit repositories of tasks and build educational games specifying a VW, and its missions as sequences of tasks that meet learning strategy criteria that can be expressed through the proposed framework. This model opens new perspectives to pedagogical experts and game designers to develop runtime game engines able to provide players with adaptive contents. The paper presents the user, task and learning strategy models in detail and an example of application.
  • Keywords
    computer aided instruction; computer games; learning (artificial intelligence); user modelling; virtual reality; 3D geo-referenced virtual world; learning strategy criteria; learning styles; runtime game engines; sandbox serious games; task annotation model; task based learning; user modeling; Application software; Computational modeling; Computer science education; Computer simulation; Educational technology; Engines; Europe; Games; Runtime; Space technology; Serious Games; learning spaces; task based learning; technology enhanced education; user modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286471
  • Filename
    5286471