DocumentCode :
1873374
Title :
Is human-like and well playing contradictory for Diplomacy bots?
Author :
Kemmerling, Markus ; Ackermann, Niels ; Beume, Nicola ; Preuss, Mike ; Uellenbeck, Sebastian ; Walz, Wolfgang
Author_Institution :
Dept. of Comput. Sci., Tech. Univ. Dortmund, Dortmund, Germany
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
209
Lastpage :
216
Abstract :
This paper presents a nonplayer character (NPC, bot) for the strategy game Diplomacy. The bot is able to communicate with other players and thus shows a human-like behavior. We investigate how far the playing abilities can be improved without corrupting the human-like behavior. Is there a trade-off at all or do these skills complement one another? Different versions of the bot are tested against other bots and humans which requires means to automatically measure believability. We derive such a measure after a general approach and apply it for monitoring the believability criterion while improving the playing strength of our bot.
Keywords :
artificial intelligence; computer games; Diplomacy game; NPC system; believability criterion; bot playing strength; human-like behavior; nonplayer character; Automatic testing; Humans; Monitoring;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286472
Filename :
5286472
Link To Document :
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