DocumentCode
1873583
Title
Improving continuous-media playback performance with in-kernel data paths
Author
Fall, Kevin ; Pasquale, Joseph
Author_Institution
Dept. of Comput. Sci. & Eng., California Univ., San Diego, La Jolla, CA, USA
fYear
1994
fDate
15-19 May 1994
Firstpage
100
Lastpage
109
Abstract
Continuous media playback suffers when a station´s operating system offers insufficient I/O throughput. Conventional I/O system structures support a memory-oriented read and write interface requiring the execution of user-level processes to facilitate playback, and can incur throughput degradation due to unnecessary data copies. The authors´ splice mechanism supports a peer-to-peer model of I/O where a requesting application, can associate a data source with its corresponding data sink, allowing for system optimizations in the data path implementation. In an experiment designed to simulate remote video playback, they present measurements indicating that use of these techniques resulted in a 55% gain in throughput as compared with conventional systems
Keywords
input-output programs; multimedia systems; operating systems (computers); I/O throughput; continuous-media playback; data paths; in-kernel data paths; multimedia transmission; peer-to-peer model; playback performance; splice mechanism; Multimedia computing; Software, operating systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia Computing and Systems, 1994., Proceedings of the International Conference on
Conference_Location
Boston, MA
Print_ISBN
0-8186-5530-5
Type
conf
DOI
10.1109/MMCS.1994.292440
Filename
292440
Link To Document