DocumentCode :
1873808
Title :
Noncooperative conflict resolution using differential game
Author :
Han, Songchen ; Cheng, Liyuan ; Tong, Hu
Author_Institution :
Coll. of Civil Aviation, Nanjing Univ. of Aeronaut. & Astronaut.
fYear :
2006
fDate :
19-21 Jan. 2006
Lastpage :
94
Abstract :
In order to avoid collision, aircraft can not get closer to each other than a predefined safety distance in free flight. With noncooperative facts and unexpected conditions, the problem of air traffic conflict resolution becomes very complex. In this paper, based on the famous pursue-evade qualitative differential game barrier theory, considering the vehicle attempting to avoid collision as an "evader", and the noncooperative adjacent vehicle as a "pursuer", we firstly extend the two aircraft conflict resolution problem to three-dimensional space. Based on a simulation example, the three-dimensional barrier, which representing the two vehicles\´ optimal trajectory is obtained. The feasibility of studying the problem of conflict resolution in three-dimensional space with differential game theory is proved by this result
Keywords :
air traffic control; collision avoidance; game theory; air traffic control; collision detection; conflict resolution; differential game theory; free flight; Aerospace safety; Air safety; Air traffic control; Aircraft navigation; Educational institutions; Game theory; Road accidents; Solid modeling; Space vehicles; Traffic control; Air traffic control; conflict resolution; differential game; free flight;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems and Control in Aerospace and Astronautics, 2006. ISSCAA 2006. 1st International Symposium on
Conference_Location :
Harbin
Print_ISBN :
0-7803-9395-3
Type :
conf
DOI :
10.1109/ISSCAA.2006.1627709
Filename :
1627709
Link To Document :
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