DocumentCode :
1873811
Title :
Dramaturgical Design of the Narrative in Digital Games: AI planning of conflicts in non-linear spaces of time
Author :
Jantke, Klaus P.
Author_Institution :
Newly established Children´´s Media Dept., Fraunhofer IDMT, Erfurt, Germany
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
88
Lastpage :
95
Abstract :
Dramaturgy is the design of emotional experience. For digital games that are intended to tell a story, game design includes the anticipation of the players´ experiences which shall lead to excitement, fascination, thrill, perhaps to immersion and flow, but not to boredom or confusion. What players will experience takes place over time. Events that happen are linearly ordered and those that may potentially happen form a partially orderded space-the game´s story space. Dramaturgical game design is the anticipation of varying experiences and their thoughtful arrangment in a partially ordered space of events which players may possibly experience when playing the game. This may be seen as planning as demonstrated in an original game design case study. The approach particularly applies to those digital games that bear the potentials of telling a story. The inductive approach to AI planning is introduced into dramaturgical design.
Keywords :
computer games; humanities; planning (artificial intelligence); AI planning; digital games; dramaturgical design; dramaturgical game design; partially orderded space; story space; Art; Artificial intelligence; Humans; Linearity; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286488
Filename :
5286488
Link To Document :
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