DocumentCode
1874000
Title
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man
Author
Burrow, Peter ; Lucas, Simon M.
Author_Institution
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
53
Lastpage
60
Abstract
This paper investigates various factors that affect the ability of a system to learn to play Ms. Pac-Man. For this study Ms. Pac-Man provides a game of appropriate complexity, and has the advantage that there have been many other papers published on systems that learn to play this game. The results indicate that temporal difference learning (TDL) performs most reliably with a tabular function approximator, and that the reward structure chosen can have a dramatic impact on performance. When using a multi-layer perceptron as a function approximator, evolution outperforms TDL by a significant margin. Overall, the best results were obtained by evolving multi-layer perceptrons.
Keywords
computer games; function approximation; multilayer perceptrons; temporal reasoning; Ms. Pac-Man; game; multilayer perceptron; reward structure; tabular function approximator; temporal difference learning; Artificial neural networks; Evolution (biology); Evolutionary computation; Genetic algorithms; Genetic programming; Multilayer perceptrons; Parallel programming; State estimation; Testing; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286495
Filename
5286495
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