DocumentCode :
1874000
Title :
Evolution versus Temporal Difference Learning for learning to play Ms. Pac-Man
Author :
Burrow, Peter ; Lucas, Simon M.
Author_Institution :
Sch. of Comput. Sci. & Electron. Eng., Univ. of Essex, Colchester, UK
fYear :
2009
fDate :
7-10 Sept. 2009
Firstpage :
53
Lastpage :
60
Abstract :
This paper investigates various factors that affect the ability of a system to learn to play Ms. Pac-Man. For this study Ms. Pac-Man provides a game of appropriate complexity, and has the advantage that there have been many other papers published on systems that learn to play this game. The results indicate that temporal difference learning (TDL) performs most reliably with a tabular function approximator, and that the reward structure chosen can have a dramatic impact on performance. When using a multi-layer perceptron as a function approximator, evolution outperforms TDL by a significant margin. Overall, the best results were obtained by evolving multi-layer perceptrons.
Keywords :
computer games; function approximation; multilayer perceptrons; temporal reasoning; Ms. Pac-Man; game; multilayer perceptron; reward structure; tabular function approximator; temporal difference learning; Artificial neural networks; Evolution (biology); Evolutionary computation; Genetic algorithms; Genetic programming; Multilayer perceptrons; Parallel programming; State estimation; Testing; Topology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location :
Milano
Print_ISBN :
978-1-4244-4814-2
Electronic_ISBN :
978-1-4244-4815-9
Type :
conf
DOI :
10.1109/CIG.2009.5286495
Filename :
5286495
Link To Document :
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