DocumentCode :
1874123
Title :
The Seed Shooting Game: An Augmented Reality 3D pop-up book
Author :
Vate-U-Lan, Poonsri
Author_Institution :
Grad. Sch. of eLearning, Assumption Univ. of Thailand, Bangkok, Thailand
fYear :
2013
fDate :
23-25 Sept. 2013
Firstpage :
171
Lastpage :
175
Abstract :
The purpose of this research paper was to demystify: 1) a convergence of Augmented Reality (AR) technology as an educational multimedia and instructional design principles and 2) a divergence of learning outcomes and findings based upon the utilization of Augmented Reality 3D pop-up book, namely The Seed Shooting Game. This AR 3D pop-up book employed a storytelling technique for teaching English as a foreigner language for Year Three students, in Bangkok, Thailand. The population of this quasi experimental research was 484 Year Three Thai students who were studying in the second semester of 2011. 99 students were derived from purposive selection method as the samples. The statistics used to present data of this current paper were mean, standard deviation, t-test and bivariate correlation. This innovation was designed for blended learning environment which combined electronic curriculum material in traditional teaching mode. The research results presented the divergence between pre-test and post-test score of participants, the diversity of satisfaction levels of students who studied in this blended learning environment. This paper also presented the correlation between achievement and satisfaction towards to the developed curriculum material which reflected the confident to use AR technology for education in future.
Keywords :
augmented reality; computer aided instruction; computer games; multimedia systems; natural language processing; statistical testing; teaching; AR technology; Bangkok; English as a foreigner language; Seed Shooting Game; Thailand; augmented reality 3D pop-up book; bivariate correlation; blended learning environment; educational multimedia; electronic curriculum material; instructional design principles; learning outcome divergence; mean; purposive selection method; standard deviation; statistics; storytelling technique; t-test; teaching mode; Augmented reality; Computers; Education; Games; Materials; Multimedia communication; Three-dimensional displays; 3D pop-up book; Augmented Reality; blended learning; e-learning; elementary level; innovation; multimedia; teaching English as a second language;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
e-Learning and e-Technologies in Education (ICEEE), 2013 Second International Conference on
Conference_Location :
Lodz
Print_ISBN :
978-1-4673-5093-8
Type :
conf
DOI :
10.1109/ICeLeTE.2013.6644368
Filename :
6644368
Link To Document :
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