DocumentCode
1874201
Title
Monte Carlo search applied to card selection in Magic: The Gathering
Author
Ward, C.D. ; Cowling, P.I.
Author_Institution
AI Res. Group, Univ. of Bradford, Bradford, UK
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
9
Lastpage
16
Abstract
We present the card game magic: the gathering as an interesting test bed for AI research. We believe that the complexity of the game offers new challenges in areas such as search in imperfect information domains and opponent modelling. Since there are a thousands of possible cards, and many cards change the rules to some extent, to successfully build AI for magic: the gathering ultimately requires a rather general form of game intelligence (although we only consider a small subset of these cards in this paper). We create a range of players based on stochastic, rule-based and Monte Carlo approaches and investigate Monte Carlo search with and without the use of a sophisticated rule-based approach to generate game rollouts. We also examine the effect of increasing numbers of Monte Carlo simulations on playing strength and investigate whether Monte Carlo simulations can enable an otherwise weak player to overcome a stronger rule-based player. Overall, we show that Monte Carlo search is a promising avenue for generating a strong AI player for magic: the gathering.
Keywords
Monte Carlo methods; artificial intelligence; game theory; knowledge based systems; search problems; stochastic processes; Monte Carlo search; artificial intelligence research; magic:the gathering-card game; rule-based approach; stochastic approach; Artificial intelligence; Bridges; Humans; Manufacturing; Marketing and sales; Monopoly; Monte Carlo methods; Stochastic processes; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286501
Filename
5286501
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