• DocumentCode
    1874352
  • Title

    Modeling and simulation framework of real urban and board games to train players

  • Author

    Vaccaro, James M.

  • Author_Institution
    University of California San Diego (UCSD), USA
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    This tutorial will include: (1) a modeling approach for generating an urban terrain model from a Compact Terrain DataBase (CTDB) for computer-simulation of an urban search and rescue operation (US&RO), (2) a modeling approach for implementing the game RISK and generating autonomous players (3) a generalized implementation strategy for integrating both models into an autonomous dynamic planning and execution (ADP&E) framework for gaming simulations, and (4) an evolutionary strategy for using autonomous simulation results to improve player´s abilities. The game RISK a multi-player non-cooperative stochastic game problem, and the US&RO simulation is a single-player multi-agent cooperative game problem. Accumulated results from both applications have given insight into a more general framework to ADP&E for Very Large Partially Observable and Uncertain Environments. The generalization of this approach will be described in terms of its hierarchy, modular components, and dynamic processes.
  • Keywords
    Advertising; Computational modeling; Computer simulation; Databases; IEEE catalog; Libraries; Permission; Stochastic processes; Strategic planning; Urban planning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano, Italy
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286508
  • Filename
    5286508