DocumentCode
1874352
Title
Modeling and simulation framework of real urban and board games to train players
Author
Vaccaro, James M.
Author_Institution
University of California San Diego (UCSD), USA
fYear
2009
fDate
7-10 Sept. 2009
Firstpage
1
Lastpage
1
Abstract
This tutorial will include: (1) a modeling approach for generating an urban terrain model from a Compact Terrain DataBase (CTDB) for computer-simulation of an urban search and rescue operation (US&RO), (2) a modeling approach for implementing the game RISK and generating autonomous players (3) a generalized implementation strategy for integrating both models into an autonomous dynamic planning and execution (ADP&E) framework for gaming simulations, and (4) an evolutionary strategy for using autonomous simulation results to improve player´s abilities. The game RISK a multi-player non-cooperative stochastic game problem, and the US&RO simulation is a single-player multi-agent cooperative game problem. Accumulated results from both applications have given insight into a more general framework to ADP&E for Very Large Partially Observable and Uncertain Environments. The generalization of this approach will be described in terms of its hierarchy, modular components, and dynamic processes.
Keywords
Advertising; Computational modeling; Computer simulation; Databases; IEEE catalog; Libraries; Permission; Stochastic processes; Strategic planning; Urban planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
Conference_Location
Milano, Italy
Print_ISBN
978-1-4244-4814-2
Electronic_ISBN
978-1-4244-4815-9
Type
conf
DOI
10.1109/CIG.2009.5286508
Filename
5286508
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