• DocumentCode
    1874526
  • Title

    General game-playing systems

  • Author

    Bjornsson, Yngvi

  • Author_Institution
    Reykjavik Univ., Reykjavik, Iceland
  • fYear
    2009
  • fDate
    7-10 Sept. 2009
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play a wide variety of different games at an expert level without any human intervention. This requires that the agents be capable of learning diverse game-playing strategies from basic game rules without any game-specific knowledge being provided by their developers. A successful realization of this task poses interesting research challenges for artificial intelligence sub-disciplines such as knowledge representation, agent-based reasoning, heuristic search, computational intelligence, and machine learning. This talk gives an overview of the state-of-the-art of general game playing systems, including different design models, and discusses some open research challenges.
  • Keywords
    computer games; inference mechanisms; knowledge representation; learning (artificial intelligence); multi-agent systems; agent-based reasoning; artificial intelligence; computational intelligence; game-playing strategies; general game-playing systems; heuristic search; intelligent agents; knowledge representation; machine learning; Advertising; Artificial intelligence; Humans; IEEE catalog; Learning; Libraries; Permission; Physics; Programming profession; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2009. CIG 2009. IEEE Symposium on
  • Conference_Location
    Milano
  • Print_ISBN
    978-1-4244-4814-2
  • Electronic_ISBN
    978-1-4244-4815-9
  • Type

    conf

  • DOI
    10.1109/CIG.2009.5286513
  • Filename
    5286513