DocumentCode
1875589
Title
The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits
Author
Cameirão, Mónica S. ; Badia, Sergi Bermuidezi ; Zimmerli, Lukas ; Oller, Esther Duarte ; Verschure, Paul F.M.J.
Author_Institution
Laboratory of Synthetic Perceptive Emotive and cognitive Systems (SPECS), Institut Universitari de l´´Audiovisual (IUA), Universitat Pompeu Fabra, C\\Ocata 1, Planta 3, 08003 Barcelona, Spain, phone: 0034 935421368; fax: 0034 935422202; e-mail: monica.cam
fYear
2007
fDate
27-29 Sept. 2007
Firstpage
29
Lastpage
33
Abstract
We have developed a virtual reality based system for the rehabilitation of patients suffering from different neuropathologies such as those brought on by stroke and traumatic brain injury. Our Rehabilitation Gaming System, or RGS, uses a vision based motion capture system with gaming technologies and functionally combines active evaluation, with continuous monitoring and intensive training regimes tuned to the needs of individual patients. Here we assess the validity of the evaluation phase of the RGS by comparing the physical and virtual versions of a diagnostic reaching test with 6 stroke patients. Subsequently we illustrate the ability of our system to provide high resolution information at the level of individual performance.
Keywords
Brain injuries; Extremities; Haptic interfaces; Humans; Lesions; Medical treatment; Nervous system; Patient monitoring; Testing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation, 2007
Conference_Location
Venice, Italy
Print_ISBN
978-1-4244-1204-4
Electronic_ISBN
978-1-4244-1204-4
Type
conf
DOI
10.1109/ICVR.2007.4362125
Filename
4362125
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