• DocumentCode
    1875589
  • Title

    The Rehabilitation Gaming System: a Virtual Reality Based System for the Evaluation and Rehabilitation of Motor Deficits

  • Author

    Cameirão, Mónica S. ; Badia, Sergi Bermuidezi ; Zimmerli, Lukas ; Oller, Esther Duarte ; Verschure, Paul F.M.J.

  • Author_Institution
    Laboratory of Synthetic Perceptive Emotive and cognitive Systems (SPECS), Institut Universitari de l´´Audiovisual (IUA), Universitat Pompeu Fabra, C\\Ocata 1, Planta 3, 08003 Barcelona, Spain, phone: 0034 935421368; fax: 0034 935422202; e-mail: monica.cam
  • fYear
    2007
  • fDate
    27-29 Sept. 2007
  • Firstpage
    29
  • Lastpage
    33
  • Abstract
    We have developed a virtual reality based system for the rehabilitation of patients suffering from different neuropathologies such as those brought on by stroke and traumatic brain injury. Our Rehabilitation Gaming System, or RGS, uses a vision based motion capture system with gaming technologies and functionally combines active evaluation, with continuous monitoring and intensive training regimes tuned to the needs of individual patients. Here we assess the validity of the evaluation phase of the RGS by comparing the physical and virtual versions of a diagnostic reaching test with 6 stroke patients. Subsequently we illustrate the ability of our system to provide high resolution information at the level of individual performance.
  • Keywords
    Brain injuries; Extremities; Haptic interfaces; Humans; Lesions; Medical treatment; Nervous system; Patient monitoring; Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation, 2007
  • Conference_Location
    Venice, Italy
  • Print_ISBN
    978-1-4244-1204-4
  • Electronic_ISBN
    978-1-4244-1204-4
  • Type

    conf

  • DOI
    10.1109/ICVR.2007.4362125
  • Filename
    4362125