• DocumentCode
    1876187
  • Title

    Low delay streaming of computer graphics

  • Author

    Eisert, P. ; Fechteler, P.

  • Author_Institution
    Heinrich-Hertz Inst., Fraunhofer Inst. for Telecommun., Berlin
  • fYear
    2008
  • fDate
    12-15 Oct. 2008
  • Firstpage
    2704
  • Lastpage
    2707
  • Abstract
    In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical output to local devices in the rooms, such that the users can play everywhere in the network. Since delay is extremely crucial in interactive gaming, efficient encoding and caching of the commands is necessary. In our system we also address the round trip time problem of commands requiring feedback from the graphics board by simulating the graphics state at the server. This results in a system that enables interactive game play over the network.
  • Keywords
    computer games; computer graphics; local area networks; media streaming; caching; computer game; computer graphics; encoding; home environments; hotel environments; interactive gaming; local PC based server; local area network; low delay streaming; remote gaming; round trip time problem; Computational modeling; Computer graphics; Computer networks; Delay; Encoding; Games; Local area networks; Network servers; Rendering (computer graphics); Streaming media; 3D coding; graphics streaming; remote gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 2008. ICIP 2008. 15th IEEE International Conference on
  • Conference_Location
    San Diego, CA
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4244-1765-0
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2008.4712352
  • Filename
    4712352