DocumentCode
1876297
Title
Prospects for the Use of Multiplayer Online Games in Psychological Rehabilitation
Author
Gaggioli, Andrea ; Gorini, Alessandra ; Riva, Giuseppe
Author_Institution
Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Milan, Italy and Psychology Department, Catholic University of Milan, Italy, phone: +39-02-619112892; e-mail: andrea.gaggioli@unicatt.it
fYear
2007
fDate
27-29 Sept. 2007
Firstpage
131
Lastpage
137
Abstract
The aim of this paper is to describe the potential role of Multiplayer Online Games (MOGs) in e-therapy. E-therapy is defined as the provision of psychological therapy and consultation over the Internet. An increasing number of MOGs are now being designed specifically for therapeutical applications, and several support groups, have been already developed in commercial MOGs such as Second Life and Entropia. From the technological viewpoint, the goal of this approach is to combine the use of Internet and Virtual Reality (VR) to create distributed virtual environments (VEs) that are used to enhance the remote communication between therapists and patients. We speculate that MOGs can convey higher feelings of presence and social presence than traditional e-therapy tools such as email or chat. Embodiment by means of avatars has the potential to facilitate the clinical communication process, to positively influence group processes and cohesiveness in group-based therapies and to create higher levels of interpersonal trust. Potential caveats related to the use of MOGs in therapy are also discussed.
Keywords
Avatars; Internet; Medical services; Medical treatment; Psychology; Second Life; Virtual environment; Virtual reality; Web sites; World Wide Web;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation, 2007
Conference_Location
Venice, Italy
Print_ISBN
978-1-4244-1204-4
Electronic_ISBN
978-1-4244-1204-4
Type
conf
DOI
10.1109/ICVR.2007.4362153
Filename
4362153
Link To Document