DocumentCode :
1876297
Title :
Prospects for the Use of Multiplayer Online Games in Psychological Rehabilitation
Author :
Gaggioli, Andrea ; Gorini, Alessandra ; Riva, Giuseppe
Author_Institution :
Applied Technology for Neuro-Psychology Lab, Istituto Auxologico Italiano, Milan, Italy and Psychology Department, Catholic University of Milan, Italy, phone: +39-02-619112892; e-mail: andrea.gaggioli@unicatt.it
fYear :
2007
fDate :
27-29 Sept. 2007
Firstpage :
131
Lastpage :
137
Abstract :
The aim of this paper is to describe the potential role of Multiplayer Online Games (MOGs) in e-therapy. E-therapy is defined as the provision of psychological therapy and consultation over the Internet. An increasing number of MOGs are now being designed specifically for therapeutical applications, and several support groups, have been already developed in commercial MOGs such as Second Life and Entropia. From the technological viewpoint, the goal of this approach is to combine the use of Internet and Virtual Reality (VR) to create distributed virtual environments (VEs) that are used to enhance the remote communication between therapists and patients. We speculate that MOGs can convey higher feelings of presence and social presence than traditional e-therapy tools such as email or chat. Embodiment by means of avatars has the potential to facilitate the clinical communication process, to positively influence group processes and cohesiveness in group-based therapies and to create higher levels of interpersonal trust. Potential caveats related to the use of MOGs in therapy are also discussed.
Keywords :
Avatars; Internet; Medical services; Medical treatment; Psychology; Second Life; Virtual environment; Virtual reality; Web sites; World Wide Web;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation, 2007
Conference_Location :
Venice, Italy
Print_ISBN :
978-1-4244-1204-4
Electronic_ISBN :
978-1-4244-1204-4
Type :
conf
DOI :
10.1109/ICVR.2007.4362153
Filename :
4362153
Link To Document :
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