• DocumentCode
    1878873
  • Title

    Interactive Portrait Art

  • Author

    Ning, Ye ; Sim, Terence

  • Author_Institution
    Sch. of Comput., Nat. Univ. of Singapore, Singapore
  • fYear
    2008
  • fDate
    7-9 Jan. 2008
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Traditionally, enjoying a portrait art, e.g. the Mona Lisa, is a passive activity. The spectator merely views the painting and admires the brush strokes, composition, etc. But now, with real-time computer vision and graphics algorithms, we can inject interactivity into portrait art, thereby bringing these art works back to life and giving a new dimension to art enjoyment. Specifically, in our art installation, a spectator is allowed to animate the face in a portrait art work to produce any expression she/he likes. The system consists of one personal computer and one camera. Given one frontal portrait picture as input, it generates an animation-ready avatar with minimum user intervention. The spectator then can perform before the camera any expression. And the system will capture the facial motion of the spectator and retarget the motion to the avatar. The animation of the avatar is rendered back to the original portrait picture. The motion retargetting is done in real-time.
  • Keywords
    art; avatars; computer animation; computer vision; animation-ready avatar; frontal portrait picture; graphics algorithms; interactive portrait art; passive activity; real-time computer vision; Art; Avatars; Cameras; Computer graphics; Computer vision; Facial animation; Microcomputers; Motion pictures; Production; Real time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Applications of Computer Vision, 2008. WACV 2008. IEEE Workshop on
  • Conference_Location
    Copper Mountain, CO
  • ISSN
    1550-5790
  • Print_ISBN
    978-1-4244-1913-5
  • Electronic_ISBN
    1550-5790
  • Type

    conf

  • DOI
    10.1109/WACV.2008.4543998
  • Filename
    4543998