DocumentCode :
1883368
Title :
Redesign of a gamified Software Engineering course
Author :
Thomas, Cedric ; Berkling, Kay
Author_Institution :
Dept. of Comput. Sci., Cooperative State Univ. Baden Wurttemberg, Karlsruhe, Germany
fYear :
2013
fDate :
25-27 Sept. 2013
Firstpage :
778
Lastpage :
786
Abstract :
This paper builds on work previously published as best paper at CSEDU 2013 [1], which describes the motivation gap between the teacher´s view of student motivation and their actual motivation. As a result of this mismatch, the gamified Software Engineering course under observation [2], did not appeal to the students in the expected way. Our findings give rise to a number of design criteria for e-Learning and blended course that address the motivation gap in order to increase the number students that are able to self-regulate their studies and stay or become motivated by the course as defined by Dan Pink´s motivational factors: autonomy, mastery and purpose [3].
Keywords :
computer aided instruction; computer science education; educational courses; human factors; software engineering; CSEDU; Dan Pink motivational factors; blended course; design criteria; e-Learning; gamified software engineering course; motivation gap; scaffolding; student motivation; student studying self-regulation; teacher; Collaboration; Collaborative work; Conferences; Educational institutions; Electronic learning; Materials; Software engineering; blended learning; e-learning; education; gamification; motivation; software engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Interactive Collaborative Learning (ICL), 2013 International Conference on
Conference_Location :
Kazan
Type :
conf
DOI :
10.1109/ICL.2013.6644707
Filename :
6644707
Link To Document :
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