DocumentCode :
18841
Title :
Inverse Rendering of Lambertian Surfaces Using Subspace Methods
Author :
Nguyen, Ha Q. ; Do, Minh N.
Author_Institution :
Dept. of Electr. & Comput. Eng., Univ. of Illinois at Urbana-Champaign, Urbana, IL, USA
Volume :
23
Issue :
12
fYear :
2014
fDate :
Dec. 2014
Firstpage :
5545
Lastpage :
5558
Abstract :
We propose a vector space approach for inverse rendering of a Lambertian convex object with distant light sources. In this problem, the texture of the object and arbitrary lightings are both to be recovered from multiple images of the object and its 3D model. Our work is motivated by the observation that all possible images of a Lambertian object lie around a low-dimensional linear subspace spanned by the first few spherical harmonics. The inverse rendering can therefore be formulated as a matrix factorization, in which the basis of the subspace is encoded in a spherical harmonic matrix S associated with the object´s geometry. A necessary and sufficient condition on S for unique factorization is derived with an introduction to a new notion of matrix rank called nonseparable full rank. A singular value decomposition-based algorithm for exact factorization in the noiseless case is introduced. In the presence of noise, two algorithms, namely, alternating and optimization based are proposed to deal with two different types of noise. A random sample consensus-based algorithm is introduced to reduce the size of the optimization problem, which is equal to the number of pixels in each image. Implementations of the proposed algorithms are done on a real data set.
Keywords :
convex programming; image restoration; image texture; rendering (computer graphics); singular value decomposition; 3D model; Lambertian convex object; Lambertian object; Lambertian surfaces; alternating-based algorithm; arbitrary lightings; distant light sources; image pixel; image recovery; inverse rendering; low-dimensional linear subspace; matrix factorization; matrix rank; nonseparable full rank; object geometry; object texture; optimization problem; optimization-based algorithm; random sample consensus-based algorithm; singular value decomposition-based algorithm; size reduction; spherical harmonic matrix; subspace basis; subspace method; vector space approach; Convolution; Geometry; Harmonic analysis; Kernel; Lighting; Rendering (computer graphics); Vectors; Computational relighting; Lambertian surfaces; computational relighting; convex optimization; inverse rendering; matrix factorization; reflectance function; singular value decomposition; spherical convolution; spherical harmonics;
fLanguage :
English
Journal_Title :
Image Processing, IEEE Transactions on
Publisher :
ieee
ISSN :
1057-7149
Type :
jour
DOI :
10.1109/TIP.2014.2366297
Filename :
6940239
Link To Document :
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