DocumentCode
1888746
Title
Reuse facts and myths
Author
Wasmund, Michael
Author_Institution
IBM Germany, Boeblingen, Germany
fYear
1994
fDate
16-21 May 1994
Firstpage
273
Abstract
This paper on software reuse is the view of a practitioner rather than of a scientist. Myth 1: OO technology eats up reuse. Fact 1: OO does not automatically yield high reuse rates-both OO and reuse can complement each other. Myth 2: Incentives are key to reuse success. Fact 2: Incentives create awareness, are cheap but don´t change much. Myth 3: Reuse is for free. Fact 3: Reuse is a mid-term investment impacting the entire software development process. It must be based on a product strategy which spans several releases or a family of products
Keywords
investment; object-oriented programming; software reusability; OO technology; awareness; incentives; mid-term investment; object-oriented programming; product family; product releases; product strategy; software development process; software reuse; Costs; Ducts; Investments; Programming; Software engineering; Software libraries; Software reusability; Software testing; System software; System testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering, 1994. Proceedings. ICSE-16., 16th International Conference on
Conference_Location
Sorrento
ISSN
0270-5257
Print_ISBN
0-8186-5855-X
Type
conf
DOI
10.1109/ICSE.1994.296789
Filename
296789
Link To Document