• DocumentCode
    1888746
  • Title

    Reuse facts and myths

  • Author

    Wasmund, Michael

  • Author_Institution
    IBM Germany, Boeblingen, Germany
  • fYear
    1994
  • fDate
    16-21 May 1994
  • Firstpage
    273
  • Abstract
    This paper on software reuse is the view of a practitioner rather than of a scientist. Myth 1: OO technology eats up reuse. Fact 1: OO does not automatically yield high reuse rates-both OO and reuse can complement each other. Myth 2: Incentives are key to reuse success. Fact 2: Incentives create awareness, are cheap but don´t change much. Myth 3: Reuse is for free. Fact 3: Reuse is a mid-term investment impacting the entire software development process. It must be based on a product strategy which spans several releases or a family of products
  • Keywords
    investment; object-oriented programming; software reusability; OO technology; awareness; incentives; mid-term investment; object-oriented programming; product family; product releases; product strategy; software development process; software reuse; Costs; Ducts; Investments; Programming; Software engineering; Software libraries; Software reusability; Software testing; System software; System testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Software Engineering, 1994. Proceedings. ICSE-16., 16th International Conference on
  • Conference_Location
    Sorrento
  • ISSN
    0270-5257
  • Print_ISBN
    0-8186-5855-X
  • Type

    conf

  • DOI
    10.1109/ICSE.1994.296789
  • Filename
    296789