• DocumentCode
    1889330
  • Title

    Catch the mark: Teaching data hiding by gaming

  • Author

    Battisti, F. ; Carli, M. ; Neri, A. ; Boato, G.

  • Author_Institution
    Dept. of Appl. Electron., Univ. degli Studi Roma Tre, Rome, Italy
  • fYear
    2011
  • fDate
    27-29 April 2011
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The use of digital media for improving the effectiveness of teaching methodologies in Universities is increasing. In this contribution the experience performed at University of Roma TRE is presented. Since 2005 an online contest is used in the Multimedia class for improving both knowledge and human interaction. This paper shows the competitive-collaborative learning scheme adopted and it reports the feedback received by the students that has been collected by means of a questionnaire. The obtained comments show the effectiveness of the proposed learning scheme.
  • Keywords
    computer aided instruction; computer games; data encapsulation; multimedia computing; catch the mark; competitive collaborative learning scheme; data hiding; gaming; human interaction; knowledge interaction; multimedia class; teaching methodologies; Education; Electronic mail; Games; Learning systems; Materials; Robustness; Watermarking; Competitive learning; computer utilization; data hiding; digital watermarking; engineering education;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    EUROCON - International Conference on Computer as a Tool (EUROCON), 2011 IEEE
  • Conference_Location
    Lisbon
  • Print_ISBN
    978-1-4244-7486-8
  • Type

    conf

  • DOI
    10.1109/EUROCON.2011.5929180
  • Filename
    5929180