Title :
Catch the mark: Teaching data hiding by gaming
Author :
Battisti, F. ; Carli, M. ; Neri, A. ; Boato, G.
Author_Institution :
Dept. of Appl. Electron., Univ. degli Studi Roma Tre, Rome, Italy
Abstract :
The use of digital media for improving the effectiveness of teaching methodologies in Universities is increasing. In this contribution the experience performed at University of Roma TRE is presented. Since 2005 an online contest is used in the Multimedia class for improving both knowledge and human interaction. This paper shows the competitive-collaborative learning scheme adopted and it reports the feedback received by the students that has been collected by means of a questionnaire. The obtained comments show the effectiveness of the proposed learning scheme.
Keywords :
computer aided instruction; computer games; data encapsulation; multimedia computing; catch the mark; competitive collaborative learning scheme; data hiding; gaming; human interaction; knowledge interaction; multimedia class; teaching methodologies; Education; Electronic mail; Games; Learning systems; Materials; Robustness; Watermarking; Competitive learning; computer utilization; data hiding; digital watermarking; engineering education;
Conference_Titel :
EUROCON - International Conference on Computer as a Tool (EUROCON), 2011 IEEE
Conference_Location :
Lisbon
Print_ISBN :
978-1-4244-7486-8
DOI :
10.1109/EUROCON.2011.5929180