Title :
Acquiring the positioning skill in a soccer game using a fuzzy Q-learning
Author :
Nakashima, Tomoharu ; Udo, Masayo ; Ishibuchi, Hisaa
Author_Institution :
Dept. of Ind. Eng., Osaka Prefectural Univ., Japan
Abstract :
In this paper, we propose a reinforcement learning method called a fuzzy Q-learning where an agent determines its action based on the inference result by a fuzzy rule-based system. We apply the proposed method to a soccer agent that tries to learn to intercept a passed ball, i.e., it tries to catch up with a passed ball by another agent. In the proposed method, the state space is represented by internal information that the learning agent maintains such as the relative velocity and the relative position of the ball to the learning agent. We divide the state space into several fuzzy subspaces. We define each fuzzy subspace by specifying the fuzzy partition of each axis of the state space. A reward is given to the learning agent if the distance between the ball and the agent becomes smaller or if the agent catches up with the ball. It is expected that the learning agent finally obtains the efficient positioning skill through trial-and-error.
Keywords :
learning (artificial intelligence); mobile robots; multi-robot systems; position control; sport; fuzzy Q-learning; fuzzy rule-based system; internal information; positioning skill; reinforcement learning; soccer agent; soccer game; state space; trial-and-error; Automatic control; Autonomous agents; Control systems; Fuzzy control; Fuzzy systems; Genetic algorithms; Industrial engineering; Learning; Pattern classification; State-space methods;
Conference_Titel :
Computational Intelligence in Robotics and Automation, 2003. Proceedings. 2003 IEEE International Symposium on
Print_ISBN :
0-7803-7866-0
DOI :
10.1109/CIRA.2003.1222217