• DocumentCode
    1893024
  • Title

    Specifying generic depictions of language constructs for 3D visual languages

  • Author

    Wolter, Jan

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Paderborn, Paderborn, Germany
  • fYear
    2013
  • fDate
    15-19 Sept. 2013
  • Firstpage
    139
  • Lastpage
    142
  • Abstract
    Several modeling domains make use of three-dimensional representations, e.g., the “ball-and-stick” models of molecules. Our generator framework DEViL3D supports the design and implementation of visual 3D languages for such modeling purposes. The front-end of a language implementation generated by DEViL3D is a dedicated 3D graphical structure editor, which is used to construct programs in that domain. DEViL3D supports the language designer to describe the visual appearance of the constructs of the particular language in terms of generic 3D depictions. Their parameters specify where substructures are embedded, and how the graphic adapts to space requirements of nested constructs. This paper motivates 3D visual languages and illustrates the specification process for 3D languages using DEViL3D with focus on generic depictions.
  • Keywords
    formal specification; solid modelling; visual languages; visual programming; 3D graphical structure editor; 3D representations; 3D visual languages; DEViL3D; generic 3D depiction specification; modeling domains; molecule ball-and-stick models; program construction; visual appearance; visual programming; Containers; Generators; Petri nets; Solid modeling; Three-dimensional displays; Unified modeling language; Visualization; automated generation; three-dimensional depictions; visual languages; visual programming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visual Languages and Human-Centric Computing (VL/HCC), 2013 IEEE Symposium on
  • Conference_Location
    San Jose, CA
  • ISSN
    1943-6092
  • Type

    conf

  • DOI
    10.1109/VLHCC.2013.6645258
  • Filename
    6645258