• DocumentCode
    1895846
  • Title

    Design and Application of General Data Structure for Particle System

  • Author

    Huang Xiying ; Li Ning ; Zhao Dinghai ; Xu Renjie

  • Author_Institution
    Dept. of Manage., Acad. of Armored Forces, Beijing, China
  • Volume
    1
  • fYear
    2012
  • fDate
    23-25 March 2012
  • Firstpage
    489
  • Lastpage
    492
  • Abstract
    The paper analyses which function and API should a general particle system model have that can simulate many special effects in 3D real-time graphic environment. A general data structure of particle system that can be used in many kinds of 3D engine is designed. This general particle system model has been successfully used to simulate some special effects such as water beam, rain, snow etc. base on OpenGL.
  • Keywords
    application program interfaces; computer graphics; data structures; visual languages; 3D engine; 3D real-time graphic environment; API; OpenGL; general data structure; general particle system model; Computational modeling; Data models; Data structures; Engines; Shape; Snow; data structure; model; special effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Electronics Engineering (ICCSEE), 2012 International Conference on
  • Conference_Location
    Hangzhou
  • Print_ISBN
    978-1-4673-0689-8
  • Type

    conf

  • DOI
    10.1109/ICCSEE.2012.194
  • Filename
    6187892