DocumentCode :
1895846
Title :
Design and Application of General Data Structure for Particle System
Author :
Huang Xiying ; Li Ning ; Zhao Dinghai ; Xu Renjie
Author_Institution :
Dept. of Manage., Acad. of Armored Forces, Beijing, China
Volume :
1
fYear :
2012
fDate :
23-25 March 2012
Firstpage :
489
Lastpage :
492
Abstract :
The paper analyses which function and API should a general particle system model have that can simulate many special effects in 3D real-time graphic environment. A general data structure of particle system that can be used in many kinds of 3D engine is designed. This general particle system model has been successfully used to simulate some special effects such as water beam, rain, snow etc. base on OpenGL.
Keywords :
application program interfaces; computer graphics; data structures; visual languages; 3D engine; 3D real-time graphic environment; API; OpenGL; general data structure; general particle system model; Computational modeling; Data models; Data structures; Engines; Shape; Snow; data structure; model; special effects;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Science and Electronics Engineering (ICCSEE), 2012 International Conference on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4673-0689-8
Type :
conf
DOI :
10.1109/ICCSEE.2012.194
Filename :
6187892
Link To Document :
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