DocumentCode
1896027
Title
Game Design of Self-Automation Based on Artificial Neural Nets and Genetic Algorithms
Author
Hongbiao Li
Author_Institution
Sch. of Inf. Eng., Northeast Dianli Univ., Jilin, China
Volume
1
fYear
2009
fDate
10-11 Oct. 2009
Firstpage
326
Lastpage
329
Abstract
This paper put forward the realization of the self-automation role, which has leaning ability and dynamical acclimatization. First of all, BP algorithm of artificial neural net (ANN) is improved, the self-adjusted algorithm of all parameters has been proposed for the back-propagation learning, which can make the selection of hidden layer units and rate of studying easily in the course of training, reduce artificial influence and improve the adaptive ability of rate of studying and neural net. Secondly, genetic algorithms (GA) has been optimized from primitive colony, selective manipulation, intercross manipulation. At the same time, methodology of ANN was integrated with GA and self-learning models of NPC were created to control their behaviors. At last, the experimental results have shown that self-learning system of NPC provides artificial behaviors with more automation and intelligence.
Keywords
backpropagation; computer games; genetic algorithms; neural nets; artificial neural nets; backpropagation learning; genetic algorithms; intercross manipulation; primitive colony; selective manipulation; self-automation game design; Algorithm design and analysis; Artificial intelligence; Artificial neural networks; Cities and towns; Design automation; Educational technology; Genetic algorithms; Genetic engineering; Mathematical model; Paper technology; Artificial Neural Nets; Genetic Algorithms; Self-automation Role;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Computation Technology and Automation, 2009. ICICTA '09. Second International Conference on
Conference_Location
Changsha, Hunan
Print_ISBN
978-0-7695-3804-4
Type
conf
DOI
10.1109/ICICTA.2009.86
Filename
5287644
Link To Document