DocumentCode :
1899884
Title :
Skeletal Animation Based on BVH Motion Data
Author :
Dai, Huan ; Cai, Bo ; Song, Jia ; Zhang, Dengyi
Author_Institution :
Sch. of Comput., Wuhan Univ., Wuhan, China
fYear :
2010
fDate :
25-26 Dec. 2010
Firstpage :
1
Lastpage :
4
Abstract :
Skeletal animation model is widely used in character animation. But bounded actions lead to the complexity of making animation data and lower reuse. BVH file, as a universal human feature animation file formats, is popular because of its wide source and making-easy. This paper presented a method by using BVH file as the animation data, to drive the skeletal animation. Based on the analysis of BVH file structure, this paper establishes data structure to parse the BVH file, and also designs a recursive parsing algorithm. At last, we implement the diversification of skeletal animation model of mesh by accessing BVH motion data to drive the skeletal animation The experimental results show that our method is accuracy and efficient.
Keywords :
computer animation; BVH motion data; character animation; recursive parsing algorithm; skeletal animation model; universal human feature animation file formats; Algorithm design and analysis; Animation; Bones; Computational modeling; Data models; Joints;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Engineering and Computer Science (ICIECS), 2010 2nd International Conference on
Conference_Location :
Wuhan
ISSN :
2156-7379
Print_ISBN :
978-1-4244-7939-9
Electronic_ISBN :
2156-7379
Type :
conf
DOI :
10.1109/ICIECS.2010.5678292
Filename :
5678292
Link To Document :
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