• DocumentCode
    1899884
  • Title

    Skeletal Animation Based on BVH Motion Data

  • Author

    Dai, Huan ; Cai, Bo ; Song, Jia ; Zhang, Dengyi

  • Author_Institution
    Sch. of Comput., Wuhan Univ., Wuhan, China
  • fYear
    2010
  • fDate
    25-26 Dec. 2010
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Skeletal animation model is widely used in character animation. But bounded actions lead to the complexity of making animation data and lower reuse. BVH file, as a universal human feature animation file formats, is popular because of its wide source and making-easy. This paper presented a method by using BVH file as the animation data, to drive the skeletal animation. Based on the analysis of BVH file structure, this paper establishes data structure to parse the BVH file, and also designs a recursive parsing algorithm. At last, we implement the diversification of skeletal animation model of mesh by accessing BVH motion data to drive the skeletal animation The experimental results show that our method is accuracy and efficient.
  • Keywords
    computer animation; BVH motion data; character animation; recursive parsing algorithm; skeletal animation model; universal human feature animation file formats; Algorithm design and analysis; Animation; Bones; Computational modeling; Data models; Joints;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Engineering and Computer Science (ICIECS), 2010 2nd International Conference on
  • Conference_Location
    Wuhan
  • ISSN
    2156-7379
  • Print_ISBN
    978-1-4244-7939-9
  • Electronic_ISBN
    2156-7379
  • Type

    conf

  • DOI
    10.1109/ICIECS.2010.5678292
  • Filename
    5678292