DocumentCode
1899884
Title
Skeletal Animation Based on BVH Motion Data
Author
Dai, Huan ; Cai, Bo ; Song, Jia ; Zhang, Dengyi
Author_Institution
Sch. of Comput., Wuhan Univ., Wuhan, China
fYear
2010
fDate
25-26 Dec. 2010
Firstpage
1
Lastpage
4
Abstract
Skeletal animation model is widely used in character animation. But bounded actions lead to the complexity of making animation data and lower reuse. BVH file, as a universal human feature animation file formats, is popular because of its wide source and making-easy. This paper presented a method by using BVH file as the animation data, to drive the skeletal animation. Based on the analysis of BVH file structure, this paper establishes data structure to parse the BVH file, and also designs a recursive parsing algorithm. At last, we implement the diversification of skeletal animation model of mesh by accessing BVH motion data to drive the skeletal animation The experimental results show that our method is accuracy and efficient.
Keywords
computer animation; BVH motion data; character animation; recursive parsing algorithm; skeletal animation model; universal human feature animation file formats; Algorithm design and analysis; Animation; Bones; Computational modeling; Data models; Joints;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Engineering and Computer Science (ICIECS), 2010 2nd International Conference on
Conference_Location
Wuhan
ISSN
2156-7379
Print_ISBN
978-1-4244-7939-9
Electronic_ISBN
2156-7379
Type
conf
DOI
10.1109/ICIECS.2010.5678292
Filename
5678292
Link To Document