• DocumentCode
    1901533
  • Title

    Networking Aspects for Gaming Systems

  • Author

    Bouras, Christos ; Poulopoulos, Vassilis ; Sengounis, Ioannis ; Tsogkas, Vassilis

  • Author_Institution
    Res. Acad. Comput. Technol. Inst., Patras
  • fYear
    2008
  • fDate
    8-13 June 2008
  • Firstpage
    650
  • Lastpage
    655
  • Abstract
    As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a Wireless Local Area Network. Games at Large project\´s vision is to provide a new system architecture for Interactive Multimedia which will enhance existing CE devices such as, Set Top Boxes (STB), Small Screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the controllers\´ subsystem of the innovative mechanism that will be implemented in the context of Games at Large project. More specifically, it presents the general architecture of the complete system and focuses on the "capturing" and "execution of commands" modules at the different clients and the remote execution of the commands on server side. The client software captures the input from the different input devices, sends the commands over a Wireless Local Area Network and the server is responsible for receiving and executing the commands to the corresponding application.
  • Keywords
    computer games; multimedia communication; multimedia computing; wireless LAN; client software; computer technology; gaming systems; graphical performance; interactive multimedia; interactive multimedia applications; online gaming; rich content multimedia applications; wireless local area network; Application software; Computer architecture; Computer networks; IP networks; Multimedia systems; Network servers; Second Life; US Department of Transportation; Web and internet services; Wireless LAN; input device capturing; online gaming; remote command execution; remote control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet and Web Applications and Services, 2008. ICIW '08. Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-0-7695-3163-2
  • Electronic_ISBN
    978-0-7695-3163-2
  • Type

    conf

  • DOI
    10.1109/ICIW.2008.70
  • Filename
    4545687