• DocumentCode
    1902772
  • Title

    Reshaping our world through virtual collaboration

  • Author

    Bochenek, Grace M. ; Ciarelli, Kenneth J. ; Ragusa, James M.

  • Author_Institution
    U.S. Army Tank Automotive Res., Dev. & Eng. Center, Warren, MI, USA
  • fYear
    2003
  • fDate
    20-24 July 2003
  • Firstpage
    27
  • Lastpage
    38
  • Abstract
    To shrink the protracted length of total system and product development life cycles (DLCs), public and private sector organizations and their cross-functional integrated product teams (IPTs) have moved away from serial to concurrent collaboration to reshape organizational and stakeholder worlds. More recently, some organizations are now using real-time, on-demand, 3D life size fully- and semi-immersive virtual collaborative environments (VCEs) for DLC applications. To transform the US military to meet future needs, the US Department of Defense (DoD) and the US Army have implemented visionary, strategic, and technology-enabling initiatives called simulation based acquisition (SBA) and simulation and modeling for acquisition, requirements and training (SMART), respectively. Transformation-enabling technologies making SBA and SMART realities are: modeling and simulation (M&S), virtual reality (VR), and advanced collaborative environments (ACEs). Results have included the significant reduction in the use of traditional hardware prototypes and demonstration models, DLC times, and program costs. This case study focuses on the theories and foundations that led to the development of an ACE "toolset," empirical testing and results, and the identification of advantages and applications of its use by operational collaborative IPTs. In spite of the success of this early ACE development, additional research and operational issues, empirical testing, and economic analysis remains.
  • Keywords
    computer aided instruction; groupware; military computing; organisational aspects; product development; production engineering computing; virtual reality; 3D life size fully-immersive virtual collaborative environments; 3D life size semi-immersive virtual collaborative environments; Department of Defense; US Army; US DoD; VR; advanced collaborative environment; integrated product teams; modeling and simulation; on-demand; private sector organization; product development life cycles; public sector organization; real-time; simulation and modeling for acquisition requirements and training; simulation based acquisition; transformation-enabling technologies; virtual collaboration environments; virtual reality; Collaboration; Collaborative tools; Costs; Environmental economics; Hardware; Product development; Prototypes; Testing; Virtual colonoscopy; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Management of Engineering and Technology, 2003. PICMET '03. Technology Management for Reshaping the World. Portland International Conference on
  • Print_ISBN
    1-890843-08-3
  • Type

    conf

  • DOI
    10.1109/PICMET.2003.1222776
  • Filename
    1222776