DocumentCode
1902772
Title
Reshaping our world through virtual collaboration
Author
Bochenek, Grace M. ; Ciarelli, Kenneth J. ; Ragusa, James M.
Author_Institution
U.S. Army Tank Automotive Res., Dev. & Eng. Center, Warren, MI, USA
fYear
2003
fDate
20-24 July 2003
Firstpage
27
Lastpage
38
Abstract
To shrink the protracted length of total system and product development life cycles (DLCs), public and private sector organizations and their cross-functional integrated product teams (IPTs) have moved away from serial to concurrent collaboration to reshape organizational and stakeholder worlds. More recently, some organizations are now using real-time, on-demand, 3D life size fully- and semi-immersive virtual collaborative environments (VCEs) for DLC applications. To transform the US military to meet future needs, the US Department of Defense (DoD) and the US Army have implemented visionary, strategic, and technology-enabling initiatives called simulation based acquisition (SBA) and simulation and modeling for acquisition, requirements and training (SMART), respectively. Transformation-enabling technologies making SBA and SMART realities are: modeling and simulation (M&S), virtual reality (VR), and advanced collaborative environments (ACEs). Results have included the significant reduction in the use of traditional hardware prototypes and demonstration models, DLC times, and program costs. This case study focuses on the theories and foundations that led to the development of an ACE "toolset," empirical testing and results, and the identification of advantages and applications of its use by operational collaborative IPTs. In spite of the success of this early ACE development, additional research and operational issues, empirical testing, and economic analysis remains.
Keywords
computer aided instruction; groupware; military computing; organisational aspects; product development; production engineering computing; virtual reality; 3D life size fully-immersive virtual collaborative environments; 3D life size semi-immersive virtual collaborative environments; Department of Defense; US Army; US DoD; VR; advanced collaborative environment; integrated product teams; modeling and simulation; on-demand; private sector organization; product development life cycles; public sector organization; real-time; simulation and modeling for acquisition requirements and training; simulation based acquisition; transformation-enabling technologies; virtual collaboration environments; virtual reality; Collaboration; Collaborative tools; Costs; Environmental economics; Hardware; Product development; Prototypes; Testing; Virtual colonoscopy; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Management of Engineering and Technology, 2003. PICMET '03. Technology Management for Reshaping the World. Portland International Conference on
Print_ISBN
1-890843-08-3
Type
conf
DOI
10.1109/PICMET.2003.1222776
Filename
1222776
Link To Document