DocumentCode
1903647
Title
Product Empire — Serious play with barcodes
Author
Budde, Andreas ; Michahelles, Florian
Author_Institution
Inf. Manage., ETH Zurich, Zurich, Switzerland
fYear
2010
fDate
Nov. 29 2010-Dec. 1 2010
Firstpage
1
Lastpage
7
Abstract
Despite the ubiquity of barcodes there exists no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social network game (Product Empire) that motivates users to scan barcodes and to enter basic product information, such as product name, brand and category and to upload a picture of the product. This user-generated product repository aims at providing a base to link real world objects with virtual information. After a first prototype has been implemented and applied in an informative user study we released an improved version to the public on the android market. Within 17 days 244 users have generated more than 990 product descriptions and cross checked product data 1230 times. These results show the potential of generating an open product repository by motivating users with a game approach related to social network games.
Keywords
bar codes; computer games; production engineering computing; social networking (online); virtual prototyping; android market; barcode scan; basic product information; product empire; product master data; prototype; social network game; ubiquity; user-generated product repository; virtual information; Facebook; Games; Internet; Mobile handsets; Prototypes; Smart phones; Barcode; Crowdsourcing; Internet of Things; Mobile Applications; Social Networks; Usergenerated Content;
fLanguage
English
Publisher
ieee
Conference_Titel
Internet of Things (IOT), 2010
Conference_Location
Tokyo
Print_ISBN
978-1-4244-7413-4
Type
conf
DOI
10.1109/IOT.2010.5678456
Filename
5678456
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