DocumentCode :
1903647
Title :
Product Empire — Serious play with barcodes
Author :
Budde, Andreas ; Michahelles, Florian
Author_Institution :
Inf. Manage., ETH Zurich, Zurich, Switzerland
fYear :
2010
fDate :
Nov. 29 2010-Dec. 1 2010
Firstpage :
1
Lastpage :
7
Abstract :
Despite the ubiquity of barcodes there exists no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social network game (Product Empire) that motivates users to scan barcodes and to enter basic product information, such as product name, brand and category and to upload a picture of the product. This user-generated product repository aims at providing a base to link real world objects with virtual information. After a first prototype has been implemented and applied in an informative user study we released an improved version to the public on the android market. Within 17 days 244 users have generated more than 990 product descriptions and cross checked product data 1230 times. These results show the potential of generating an open product repository by motivating users with a game approach related to social network games.
Keywords :
bar codes; computer games; production engineering computing; social networking (online); virtual prototyping; android market; barcode scan; basic product information; product empire; product master data; prototype; social network game; ubiquity; user-generated product repository; virtual information; Facebook; Games; Internet; Mobile handsets; Prototypes; Smart phones; Barcode; Crowdsourcing; Internet of Things; Mobile Applications; Social Networks; Usergenerated Content;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Internet of Things (IOT), 2010
Conference_Location :
Tokyo
Print_ISBN :
978-1-4244-7413-4
Type :
conf
DOI :
10.1109/IOT.2010.5678456
Filename :
5678456
Link To Document :
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