• DocumentCode
    1903647
  • Title

    Product Empire — Serious play with barcodes

  • Author

    Budde, Andreas ; Michahelles, Florian

  • Author_Institution
    Inf. Manage., ETH Zurich, Zurich, Switzerland
  • fYear
    2010
  • fDate
    Nov. 29 2010-Dec. 1 2010
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Despite the ubiquity of barcodes there exists no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social network game (Product Empire) that motivates users to scan barcodes and to enter basic product information, such as product name, brand and category and to upload a picture of the product. This user-generated product repository aims at providing a base to link real world objects with virtual information. After a first prototype has been implemented and applied in an informative user study we released an improved version to the public on the android market. Within 17 days 244 users have generated more than 990 product descriptions and cross checked product data 1230 times. These results show the potential of generating an open product repository by motivating users with a game approach related to social network games.
  • Keywords
    bar codes; computer games; production engineering computing; social networking (online); virtual prototyping; android market; barcode scan; basic product information; product empire; product master data; prototype; social network game; ubiquity; user-generated product repository; virtual information; Facebook; Games; Internet; Mobile handsets; Prototypes; Smart phones; Barcode; Crowdsourcing; Internet of Things; Mobile Applications; Social Networks; Usergenerated Content;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Internet of Things (IOT), 2010
  • Conference_Location
    Tokyo
  • Print_ISBN
    978-1-4244-7413-4
  • Type

    conf

  • DOI
    10.1109/IOT.2010.5678456
  • Filename
    5678456