DocumentCode
190559
Title
Implementing game artificial intelligence to decision making of agents in emergency egress
Author
Othman, M.N.M. ; Haron, H.
Author_Institution
Univ. Teknol. Malaysia, Skudai, Malaysia
fYear
2014
fDate
23-24 Sept. 2014
Firstpage
316
Lastpage
320
Abstract
Evacuation is the movement of people away from threat in order to minimize loss. In deriving a proper evacuation plan, traditional approach or computer simulation may be used. There are wide selections of evacuation model currently made available, which can be categorized into three major approaches. Of all three modelling approach, Multi Agent System (MAS) model is considered as the best approach, in which it provides a realistic insight into evacuation process by including the human factor. Still, it leaves much room for improvement. This paper proposes an algorithm composed of two popular techniques from the field of Game Artificial Intelligence (Game AI), namely Behaviour Tree and Utility-Based AI, which will be applied in the decision making process of an agent. This algorithm is develop to simulate a realistic decision making process that can reflect a human thinking process, in order to overcome the issue of intention persistence of an agent in MAS model.
Keywords
computer games; decision making; emergency management; multi-agent systems; MAS model; agents decision making; behaviour tree; decision making process; emergency egress; evacuation plan; game AI; game artificial intelligence; intention persistence; multiagent system model; utility-based AI; Artificial intelligence; Automata; Buildings; Computational modeling; Decision making; Games; Multi-agent systems; Behavior Tree; Egress; Evacuation; Multi Agent System; Utility-Based AI;
fLanguage
English
Publisher
ieee
Conference_Titel
Software Engineering Conference (MySEC), 2014 8th Malaysian
Conference_Location
Langkawi
Type
conf
DOI
10.1109/MySec.2014.6986036
Filename
6986036
Link To Document