• DocumentCode
    1906702
  • Title

    MP-Draughts: Ordering the Search Tree and Refining the Game Board Representation to Improve a Multi-agent System for Draughts

  • Author

    Duarte, V.A.R. ; Julia, R.M.S.

  • Author_Institution
    Comput. Sci. Dept., Fed. Univ. of Uberlandia-UFU, Uberlandia, Brazil
  • Volume
    1
  • fYear
    2012
  • fDate
    7-9 Nov. 2012
  • Firstpage
    1120
  • Lastpage
    1125
  • Abstract
    In this paper the authors present an extension of the automatic player system MP-Draughts (MultiPhase-Draughts): a self-learning multi-agent environment for draughts composed of 26 Multiple Layer Perceptrons (MLPs). The weights of the MLPs are updated by Temporal Differences (TD). The search for the best move is conducted by a search algorithm based on Alpha-Beta pruning, Iterative Deepening and Table Transposition. One of the agents is trained in such a way that it becomes an expert in the initial stages of play and the remaining (25), in endgame stages. The endgame boards used to train the endgame agents are retrieved from an endgame board database and clustered by a Kohonem-SOM Neural Network (NN). The same Kohonem-SOM NN will also be used during the games to select which endgame agent is more suitable to play each time the endgame stage of play is reached. In this paper the authors propose the following modifications to improve the performance of MP-Draughts: first, to change the mapping of the board states such that, instead of indicating the presence or not of certain features, it indicates the number of elements pointed out by each feature, second, to order the search tree of each agent in such a way as to attenuate the innumerous re-evaluations of the same board state inherent to the iterative deepening strategy.
  • Keywords
    computer games; iterative methods; multi-agent systems; multilayer perceptrons; tree searching; unsupervised learning; Kohonem-SOM NN; Kohonem-SOM neural network; MLP; TD; alpha-beta pruning-based search algorithm; automatic player system MP-draughts; automatic player system multiphase-draughts; endgame agents; endgame board database; endgame stage; game board representation; innumerous reevaluations; iterative deepening; iterative deepening strategy; multiagent system; multiple layer perceptrons; search tree; self-learning multiagent environment; table transposition; temporal differences; Artificial neural networks; Databases; Games; Multi-agent systems; Prediction algorithms; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Tools with Artificial Intelligence (ICTAI), 2012 IEEE 24th International Conference on
  • Conference_Location
    Athens
  • ISSN
    1082-3409
  • Print_ISBN
    978-1-4799-0227-9
  • Type

    conf

  • DOI
    10.1109/ICTAI.2012.159
  • Filename
    6495176