DocumentCode
1908655
Title
Simulating the Landscape Plants by the Fractal Algorithm
Author
Feng-quan, J. ; Shi Gui-gang
Author_Institution
Minist. of Educ. Key Lab. of Integrated Regul. & Resource Dev. on Shallow Lakes, Hohai Univ., Nanjing, China
Volume
2
fYear
2009
fDate
10-11 Oct. 2009
Firstpage
197
Lastpage
200
Abstract
Landscape plants, which are the bulk of the components of the virtual landscape, incur the problems in simulating the landscape plants due to their complex forms. Fractal theory can provide the proper solutions to the problems in simulating the objects of the complex forms by implementing the principles of fractal geometry and algorithm of fractal sets to achieve the mapping of landscape plants and the authenticity and vividness of the virtual landscape. The L systems and Stochastic iterative algorithm are employed to generate the mapping of trees and plants, and VC++ programming is used to provide the examples of the trees and flora scenes. Experiments and cases of its application prove that the trees and flora scenes generated by this algorithm are vivid; additionally its application is of high efficiency and gives rise to easier and more convenient simulation of landscape plants on large scale.
Keywords
C++ language; fractals; geographic information systems; virtual reality; VC + + programming; fractal algorithm; fractal geometry; fractal theory; landscape plants; stochastic iterative algorithm; virtual landscape; Computer architecture; Fractals; Geometry; Geoscience; Graphics; Iterative algorithms; Layout; Partial response channels; Shape; Vegetation mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Computation Technology and Automation, 2009. ICICTA '09. Second International Conference on
Conference_Location
Changsha, Hunan
Print_ISBN
978-0-7695-3804-4
Type
conf
DOI
10.1109/ICICTA.2009.285
Filename
5288162
Link To Document