• DocumentCode
    1908655
  • Title

    Simulating the Landscape Plants by the Fractal Algorithm

  • Author

    Feng-quan, J. ; Shi Gui-gang

  • Author_Institution
    Minist. of Educ. Key Lab. of Integrated Regul. & Resource Dev. on Shallow Lakes, Hohai Univ., Nanjing, China
  • Volume
    2
  • fYear
    2009
  • fDate
    10-11 Oct. 2009
  • Firstpage
    197
  • Lastpage
    200
  • Abstract
    Landscape plants, which are the bulk of the components of the virtual landscape, incur the problems in simulating the landscape plants due to their complex forms. Fractal theory can provide the proper solutions to the problems in simulating the objects of the complex forms by implementing the principles of fractal geometry and algorithm of fractal sets to achieve the mapping of landscape plants and the authenticity and vividness of the virtual landscape. The L systems and Stochastic iterative algorithm are employed to generate the mapping of trees and plants, and VC++ programming is used to provide the examples of the trees and flora scenes. Experiments and cases of its application prove that the trees and flora scenes generated by this algorithm are vivid; additionally its application is of high efficiency and gives rise to easier and more convenient simulation of landscape plants on large scale.
  • Keywords
    C++ language; fractals; geographic information systems; virtual reality; VC + + programming; fractal algorithm; fractal geometry; fractal theory; landscape plants; stochastic iterative algorithm; virtual landscape; Computer architecture; Fractals; Geometry; Geoscience; Graphics; Iterative algorithms; Layout; Partial response channels; Shape; Vegetation mapping;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Computation Technology and Automation, 2009. ICICTA '09. Second International Conference on
  • Conference_Location
    Changsha, Hunan
  • Print_ISBN
    978-0-7695-3804-4
  • Type

    conf

  • DOI
    10.1109/ICICTA.2009.285
  • Filename
    5288162