• DocumentCode
    1912874
  • Title

    Geometry Textures

  • Author

    de Toledo, Rodrigo ; Wang, Bin ; Lévy, Bruno

  • Author_Institution
    Tecgraf-PUC-Rio, Rio de Janeiro
  • fYear
    2007
  • fDate
    7-10 Oct. 2007
  • Firstpage
    79
  • Lastpage
    86
  • Abstract
    In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.
  • Keywords
    computational geometry; computer graphics; LOD speed-up; geometric representation; geometry textures; highly tessellated models; mesostructures; visualization algorithm; Computer graphics; Image processing; Image reconstruction; Information geometry; Pipelines; Rendering (computer graphics); Solid modeling; Surface reconstruction; Terrain mapping; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2007. SIBGRAPI 2007. XX Brazilian Symposium on
  • Conference_Location
    Minas Gerais
  • ISSN
    1530-1834
  • Print_ISBN
    978-0-7695-2996-7
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2007.37
  • Filename
    4368171