DocumentCode
1912874
Title
Geometry Textures
Author
de Toledo, Rodrigo ; Wang, Bin ; Lévy, Bruno
Author_Institution
Tecgraf-PUC-Rio, Rio de Janeiro
fYear
2007
fDate
7-10 Oct. 2007
Firstpage
79
Lastpage
86
Abstract
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization algorithm that is adequate to mesostructure but applied to the whole object. Tessellated models are converted into geometry textures, a geometric representation for surfaces based on height maps. In rendering time, the fine-scale details are reconstructed with LOD speed-up while preserving original quality.
Keywords
computational geometry; computer graphics; LOD speed-up; geometric representation; geometry textures; highly tessellated models; mesostructures; visualization algorithm; Computer graphics; Image processing; Image reconstruction; Information geometry; Pipelines; Rendering (computer graphics); Solid modeling; Surface reconstruction; Terrain mapping; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2007. SIBGRAPI 2007. XX Brazilian Symposium on
Conference_Location
Minas Gerais
ISSN
1530-1834
Print_ISBN
978-0-7695-2996-7
Type
conf
DOI
10.1109/SIBGRAPI.2007.37
Filename
4368171
Link To Document