DocumentCode :
1914938
Title :
A node as a real-time object
Author :
Kopetz, H. ; Poledna, S.
Author_Institution :
Wien Univ., Austria
fYear :
1996
fDate :
1-2 Feb 1996
Firstpage :
2
Lastpage :
7
Abstract :
In real-time systems the temporal performance of the implementation is a key issue. Since this temporal performance depends not only on the functions and structure of the application software, but also on the services of the operating system, and the architecture and performance of the hardware, we argue that a node, i.e., a complete hardware software unit, is a proper unit of abstraction when building large distributed fault-tolerant real time systems
Keywords :
client-server systems; object-oriented programming; real-time systems; software fault tolerance; abstraction; application software; complete hardware software unit; large distributed fault-tolerant real time systems; operating system; real-time object; real-time systems; temporal performance; Application software; Buildings; Computer architecture; Fault tolerant systems; Hardware; Operating systems; Production; Real time systems; Software performance; TV;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Object-Oriented Real-Time Dependable Systems,1996. Proceedings of WORDS '96., Second Workshop on
Conference_Location :
Laguna Beach, CA
Print_ISBN :
0-8186-7570-5
Type :
conf
DOI :
10.1109/WORDS.1996.506255
Filename :
506255
Link To Document :
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